home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!math.fu-berlin.de!ira.uka.de!scsing.switch.ch!news.univie.ac.at!paladin.american.edu!howland.reston.ans.net!spool.mu.edu!olivea!charnel!sifon!newsflash.concordia.ca!nstn.ns.ca!cs.dal.ca!ug.cs.dal.ca!lazarus
- From: lazarus@ug.cs.dal.ca (Chuck Turner)
- Newsgroups: rec.games.programmer
- Subject: Questionnaire. Please look at it!
- Message-ID: <C1H3y7.pJ@cs.dal.ca>
- Date: 26 Jan 93 18:13:19 GMT
- Sender: usenet@cs.dal.ca (USENET News)
- Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
- Lines: 169
- Nntp-Posting-Host: ug.cs.dal.ca
-
-
- Hi folks.
-
- A friend of mine and I are trying to develope a computer game that
- incorporates everything we've always found lacking in the games we
- play. We're interested in finding out if we've forgotten anything.
-
- This all began when we started getting fed up with Reach for the
- Stars by SSG. Playing against the computer was boring (it just can't
- beat you), and there was nothing for the second player to do during
- the first player's turn when playing head-to-head. We also found
- several bugs that allowed you to cheat. Not to mention the game's
- tendancy to crash. We then found Anacreon, a shareware game by
- George Moromisato, which was quite an improvement, despite the use
- of text graphics, and the multitude of commands which were locked
- out in this demo version.
-
- We now have the framework for the game we want to design. It will
- (eventually) be a head-to-head real-time game (via modem) with the
- goal of conquering the galaxy (or a small chunk of it). Where you
- come in is like this:
-
- Just fill in the following questionnaire and e-mail it to me at
-
- lazarus@ug.cs.dal.ca
-
- ---------------------------------------------------------------------------
-
- PART I: This section of the questionnaire is optional. We're just curious
- to find out a bit about who is answering. Call it 'pre- market
- research'.
-
- Name (optional):
-
- Occupation:
-
- Province/State/Country of Residence:
-
- Age: Sex:
-
- ---------------------------------------------------------------------------
-
- PART II: This section is to determine the type of system you own, and your
- interests in computer games.
-
- A] Make of computer:
-
- (If your system is not an IBM or IBM clone, please skip to section B.)
-
- Operating system:
-
- RAM:
-
- CPU Type:
-
- Math co-processor (Y/N):
-
- Video card type:
-
- Modem (Y/N): Baud rate:
-
- Mouse (Y/N):
-
- Microsoft Windows (Y/N): Version:
-
- B] Please indicate the categories of games you regularly play and/or own
- by deleting those you do not.
-
- RPG/Adventure (Eye of the Beholder)
-
- Arcade/Adventure (Gods)
-
- Simulation I (Test Drive or Flight Simulator)
-
- Simulation II (SimEarth or Railway Tycoon)
-
- Combat Simulation - Action (A10 or Wing Commander)
-
- Combat Simulation - Strategy (Patriot or Command HQ)
-
- Sports (Links or Baseball)
-
- Classic (Chess)
-
- Other (please list as many as you wish)
-
- Please list all the games you own and play regularly (ie. regularly
- enough to keep it on your hard drive).
-
- ---------------------------------------------------------------------------
-
- PART III: This section is to determine what you would like to see in the
- particular genre of game that we are designing - galactic
- exploration and conquest. Please indicate how you feel about
- the importance of a listed feature being in the game by placing
- an 'X' under the appropriate column, with '0' being of no importance,
- and '5' being of great importance.
-
- Feature 0 1 2 3 4 5
- ---------------------------------------------------------------------------
- Turn-based game, with each player being > | | | | | | |
- alloted an amount of time to complete all | | | | | | |
- actions. | | | | | | |
- | | | | | | |
- Real-time game, with all actions being taken > | | | | | | |
- into account as they are made. | | | | | | |
- | | | | | | |
- Human vs. human option, using modem. > | | | | | | |
- | | | | | | |
- 3-dimensional galaxy with 3-d graphic > | | | | | | |
- representation. | | | | | | |
- | | | | | | |
- Detailed planetary budgeting, determining > | | | | | | |
- fleet construction, technology level, | | | | | | |
- mineral and agricultural production, foreign | | | | | | |
- aid, etc. | | | | | | |
- | | | | | | |
- Simple or no planetary budgeting (let the > | | | | | | |
- program take care of the nitty-gritty) | | | | | | |
- | | | | | | |
- Ship design, allowing for design and > | | | | | | |
- construction of unique classes of warships | | | | | | |
- or transports. | | | | | | |
- | | | | | | |
- Scenario editor, allowing for construction > | | | | | | |
- of set circumstances. | | | | | | |
- | | | | | | |
- Random galaxy, with new configuration for > | | | | | | |
- each game. | | | | | | |
- | | | | | | |
- Emphasis on combat. > | | | | | | |
- | | | | | | |
- Emphasis on exploration and diplomacy. > | | | | | | |
- | | | | | | |
- Variable computer opponent type - | | | | | | |
- opponent aggresiveness > | | | | | | |
- | | | | | | |
- opponent difficulty level > | | | | | | |
- | | | | | | |
- Detailed combat resolution, allowing for > | | | | | | |
- changes to attack or defense strategy during | | | | | | |
- combat. | | | | | | |
- | | | | | | |
- Simplistic combat resolution, determining > | | | | | | |
- outcome given the current situation. | | | | | | |
- | | | | | | |
- Microsoft Windows 3.1 support. > | | | | | | |
-
- Please comment on anything we missed that you could suggest for a game of
- this type.
-
-
-
-
-
-
-
- ---------------------------------------------------------------------------
-
- Thanks for your help!
-
-
- _______________________________________
- | | '..err..of course I suck blood.'
- | "--whether you are quiet and ALIVE or | 'I don't believe you.'
- | quiet and DEAD makes no difference to | 'I've got a straw right here PAL!
- | Cerebus." | You want a demonstration?!'
- | - Cerebus the Aardvark | - The Tick
- |_______________________________________| Chuck Turner -> lazarus@ug.cs.dal.ca
-