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- Newsgroups: rec.games.programmer,alt.msdos.programmer
- Path: sparky!uunet!gatech!purdue!yuma!hallch
- From: hallch@CS.ColoState.EDU (christopher hall)
- Subject: Game Publishing Questionaire
- Sender: news@yuma.ACNS.ColoState.EDU (News Account)
- Message-ID: <Jan26.044919.11479@yuma.ACNS.ColoState.EDU>
- Date: Tue, 26 Jan 1993 04:49:19 GMT
- Nntp-Posting-Host: beethoven.cs.colostate.edu
- Organization: Colorado State University, Computer Science Department
- Lines: 45
-
-
- Hello,
-
- Some peers and I have worked together on a computer RPG. When we finish
- the game (many months from now) we would like to be able to publish it. Below
- are some questions that have popped into my mind that I really don't know the
- answer to. Please feel free to answer any or all of the questions but don't
- flame other people for any comments or suggestions that they give.
-
- Ok. Here are the questions (and I am sure that I am not the only person
- who wonders about some of this stuff...)
-
- 1) Currently the game is still in its earlier stages of development. We
- have not yet decided how we will distribute the game but let's assume
- that we will publish it commercially. What is the best way to get
- our game into a market? Should we find a distributor, sell the
- rights to a company, what?
-
- 2) Assuming that we have decided work out a contract with a distributor
- to sell our game. What sort of contract should we negotiate?
- Should we ask for royalties, a flat sum, a combination of both, or
- what?
-
- 3) Now lets assume that we have negotiated a contract that will benefit
- both companies the most (ours and the distributor). How much money
- can we hope for? How long will it take for the cash to really
- start flowing (assuming the product is successful)? How long will
- the cash continue to flow?
-
- Thank you for taking time to read this far. If you have answers to any
- of these questions please post a follow up reply. If the discussion is
- successful I will try to summarize all of the postings and post that summary
- in about two weeks (unless someone else would like to take on the
- responsibility).
-
- Cheers,
- Chris Hall
-
- /--------------------------------------------------------------------------\
- | The world cannot end today because it is tomorrow in Australia... |
- | |
- | |________ Chris Hall |
- | ||OOO||________> hallch@handel.colostate.edu |
- | | |
- \__________________________________________________________________________/
-