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- Newsgroups: rec.games.hack
- Path: sparky!uunet!paladin.american.edu!gatech!destroyer!ncar!csn!boulder!ucsu!spot.Colorado.EDU!cuffell
- From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
- Subject: Re: Expanding the Game
- Message-ID: <1993Jan25.080740.14582@ucsu.Colorado.EDU>
- Sender: news@ucsu.Colorado.EDU (USENET News System)
- Nntp-Posting-Host: spot.colorado.edu
- Organization: University of Colorado, Boulder
- References: <C1E10E.Lut@cs.uiuc.edu>
- Date: Mon, 25 Jan 1993 08:07:40 GMT
- Lines: 49
-
- In article <C1E10E.Lut@cs.uiuc.edu> schwartz@piccolo.cs.uiuc.edu (Bradley W. Schwartz) writes:
-
- > The Post-It note would be a tool rather than a type of scroll.
- > They would be found in the dungeon next to walls or on top of
- > chests. The Post-It would be read like a scroll, but the
- > possibilities for what is written on it would be more varied. There
- > would be a weighted probability of getting each of the following:
- >
- > (1) a message from the fortunes file
- >
- > (2) an "identify" message. This is different from the
- > identify scroll in that the number of IDs is always one.
- > Also, the ID made may be on an item not in the character's
- > possession. For example, such a message might be
- >
- > " tiger-eye ring = conflict "
- >
- > (3) a quote from the Bible. Reading these would give you
- > a chance of changing alignment from Chaotic to Neutral
- > or Neutral to Lawful. Lawful characters would improve
- > relations with their god as if they had sacrificed.
- >
- > (4) an "insight" message: a random one of your intrinsics
- > would be described.
- >
- > (5) a sentence describing where the Wizard is ( "The Wizard
- > is on Level xx").
- >
- > (6) same as (5), for the Medusa.
- >
- >
- >
- >
- >bradley
- >
- I don't like the Post-it note, but it does give me an idea. What if these
- sorts of thing just showed up as inscriptions? After all, this is all ready
- a part of the game, and quite under used as far as I am concerned.
-
- >
- >
- >
- >
-
-
- --
- -Tim Cuffel Finger for PGP 2.1
-
- Two wrongs don't make a right, but three lefts do.
-