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- Newsgroups: rec.games.go
- Path: sparky!uunet!ddssuprs!fred
- From: fred@dickens.com (Fred R Stearns)
- Subject: Re: FWD: GO RULES FOR BEGINNERS (rec.games.go)
- Message-ID: <1993Jan26.143912.26683@dickens.com>
- Date: Tue, 26 Jan 1993 14:39:12 GMT
- References: <9301221630.AB00981@enet-gw.pa.dec.com> <1993Jan26.004136.28008@news.acns.nwu.edu>
- Organization: Dickens Data Systems, Inc.
- Lines: 98
-
- In article <1993Jan26.004136.28008@news.acns.nwu.edu> jzy@casbah.acns.nwu.edu (Jim Yu) writes:
- >In article <9301221630.AB00981@enet-gw.pa.dec.com> osman@hannah.enet.dec.com ("Eric, dtn 235-8439, DSG1-2/D8 22-Jan-1993 1130") writes:
- >>
- >>I think it's great that <GDH3@psuvm.psu.edu> has compiled complete rules.
- >>However, I have some corrections and suggestions. First, here's the ones
- >>s/he posted:
- >>
- >>7. The object of the game is to form unkillable groups that
- >>occupy more of the board than your opponent's groups.
- >>
- >>And now for my comments:
- >>
- >>7) Wrong object! The object isn't to to occupy more of the board with your
- >> groups than your opponent's groups ! The object is to get more points.
- >> Remember, points are prisoner's plus *empty* space that you own because
- >> your opponent can't make an unkillable group there.
- >>
- >> For example, imagine a hypothetical game where lots of the board is
- >> filled with live black *stones* but white has more territory and less
- >> stones. White wins, even though black has occupied more of the board
- >> with his groups.
- >>
- >>Thanks.
- >>
- >>/Eric
- >
- >Could this be a difference in the scoring rules? In my experience, if we
- >use Chinese scoring rule, then the winner is the one who gets more points
- >(intersections) *on the board*, regardless of prisoners. Eric's example
- >can be possible if we use Japanese rule -- which makes me feel that this is
- >a drawback of Japanese rule. :-)
- >
- >Imagine a general leading his troops going to a war. In the war, he
- >sacrificed many of his soilders for some important positions on the battle
- >field. At the end, despite losing more lives, he gained more land. Was he
- >a loser or a winner? :-)
- >
- >Regards,
- >Jim Yu
- >--
- >Go isn't everything. Go is the only thing. -- zhuge
- >
-
- Assuming that nobody passes during the game and only at the end
- of the game and that both players play the same number of stones,
- then Chinese scoring vs Japanese scoring give the same
- "difference" in score. That is, black's score minus white's
- score is the same for both methods.
-
- Let:
-
- Eb - be the empty intersections surrounded by black.
- Sb - be the number of black stones on the board.
- Pb - be the number of black stones that white has taken prisoner.
-
- Ew - be the empty intersections surrounded by white.
- Sw - be the number of white stones on the board.
- Pw - be the number of white stones that black has taken prisoner.
-
- N - be the number of stones played by either white or black.
-
- Then by Japanese rules the difference in score is: (Eb - Pb) - (Ew - Pw)
- and by Chinese rules the difference in score is: (Eb + Sb) - (Ew + Sw)
-
- But, Sb + Pb and Sw + Pw are both equal to N, or "Pb = N - Sb"
- and "Pw = N - Sw".
-
- So, substitute:
-
- (Eb - Pb) - (Ew - Pw) -> by japanese rules
- (Eb - (N - Sb)) - (Ew - (N - Sw)
- (Eb + Sb - N) - (Ew + Sw - N)
- (Eb + Sb) - (Ew + Sw) -> by chinese rules
-
-
-
- But,
-
- It is more important to stress to new players (see the subject
- line and title of the rules) that they make territory and protect
- their stones, than to encourage them to capture the enemies
- stones. While it is exciting to capture a large group of enemy
- stones, you will lose more games than you win if this is your
- major goal during your games. If you can live just a little
- bigger than your opponent, you will win.
-
- The possibility of capturing stones simply provides the threat by
- which you attempt to direct your opponent towards your goals.
- And it is also the factor which should prevent you from being too
- aggressive. You must find the proper balance between aggressive
- play and defensive play which will allow you to overcome your
- opponent, if only by a few points in the end. It is better to
- win by a few points than to lose by 50 points because you are too
- aggressive and your plans to capture a large group of stones
- backfire.
- --
- Fred R. Stearns -- fred@dickens.com
- Everything's a kludge!
-