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- From: ldusseau@zeus.UWaterloo.ca (Lisa Dusseault)
- Subject: FUDGE Magic System
- Message-ID: <C1IyKr.Fx8@watserv1.uwaterloo.ca>
- Keywords: fudge, magic
- Sender: news@watserv1.uwaterloo.ca
- Organization: University of Waterloo
- Date: Wed, 27 Jan 1993 18:12:25 GMT
- Lines: 21
-
- Hi all,
-
- I'm beginning a FUDGE campaign with my preferred, personal mish-mash of a
- magic system. Beginning mages/wizards/sorcerers must learn spells from
- other mages and cast them in the way that they were taught. These spells
- are cast in a ritual (words, gestures, and/or components, depending on
- spell). More experienced magic-users can do without words, gestures or
- components with a penalty, and can affect how exactly the spell works
- (changing the colour of the fire, the range, etc.) with similar penalties.
- (It's just that casting a standard, researched spell is easier.) Very
- experienced magic-users can design their own spells, trying different
- rituals until they find the one that seems to work best.
-
- Okay, description done with, here come the questions:
-
- Any ideas on how I decide when a low-level magic-user can learn a new
- spell? when a high-level magic-user can start to design a spell? how
- complicated a spell they can design? I can use my judgement a lot for the
- last two, but the first question is tougher; I'd like an objective way of
- deciding that keeps the magic-user at a reasonable level of power.
-
-