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- Xref: sparky rec.games.design:2674 rec.games.misc:19371 rec.games.programmer:5526 rec.games.video:28732 comp.sys.ibm.pc.games:33081 rec.games.frp.misc:11821
- Path: sparky!uunet!news.tek.com!master!CS.ColoState.EDU!hallch
- From: hallch@CS.ColoState.EDU (christopher hall)
- Newsgroups: rec.games.design,rec.games.misc,rec.games.programmer,rec.games.video,comp.sys.ibm.pc.games,rec.games.frp.misc
- Subject: Preferred Game Interface ** Survey **
- Message-ID: <Jan27.194821.74243@yuma.ACNS.ColoState.EDU>
- Date: 27 Jan 93 19:48:21 GMT
- Sender: news@master.CNA.TEK.COM
- Followup-To: rec.games.design
- Organization: Colorado State University, Computer Science Department
- Lines: 29
- Nntp-Posting-Host: beethoven.cs.colostate.edu
-
- Hello,
-
- I am working together with some peers to program a computer fantasy
- game. We are trying to design an interface for the game that most people
- will like. I would like to know from you people what sort of interface do
- like using the most? Is it keyboard only, joystick or mouse only, or a
- combination of them?
-
- For your information the game is being programmed for IBMs and their
- compatibles. Also, the game is in a 3-D texture mapped graphics format.
- Therefore, a character can see objects around them. It is my opinion that
- the "Sierra-style" interface from their earlier games is the best. I think
- that the game can be more versatile by making the person choose the words
- and then type their commands. Do you agree? Do you know of another method
- that works just as well or better?
-
- Please post any responses, and if you can, please e-mail a copy of
- your response to me also.
-
- Thanks in Advance,
- Chris Hall
-
- /--------------------------------------------------------------------------\
- | The world cannot end today because it is tomorrow in Australia... |
- | |
- | |________ Chris Hall |
- | ||OOO||________> hallch@handel.colostate.edu |
- | | |
- \__________________________________________________________________________/
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