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- From: jeffj@yang.earlham.edu (ChaOs)
- Newsgroups: rec.games.design
- Subject: Re: RPG: The basic rules to ARM
- Message-ID: <1993Jan23.094949.21063@yang.earlham.edu>
- Date: 23 Jan 93 14:49:49 GMT
- References: <1993Jan21.130935.1@kean.ucs.mun.ca> <C18Go3.MDC@cantua.canterbury.ac.nz>
- Organization: Honest Bob's Used Toaster Emporium
- Lines: 29
-
- In article <C18Go3.MDC@cantua.canterbury.ac.nz>, cctr120@cantua.canterbury.ac.nz (Brendon Wyber) writes:
- > jbridson@kean.ucs.mun.ca wrote:
- >> Perhaps Athleticism... not very catchy though. I'll have to consider this.
- >
- > Preformance? Physique? Prowess?
- >
- >> Well, maybe I shouldn't put Scale right at the start... :-) I have found
- >> that the five values you basically need to know (1, 1.5, 2.5, 4, and 6)
- >> come quickly to the memory. I'll see if I can revamp that section to make
- >> it less off-putting...
- >
- > Hero has a logrithmic system very similar to yours (but uses base 2 not 10).
- > Each +5 STR doubles the effective strength. It disguises this through the
- > use of tables.
-
- The DC Heros game also uses a logarithmic scale, where each AP doubles the
- (STR, power, whatever). It can get pretty disgusting.
-
- But there is a good suggestion: include tables, instead of mathematical
- formulas. HERO did this (as the above poster mentioned) and I am forever
- grateful.
-
- > "Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
- "In his city at Rl'yeh dead Cthulhu lies dreaming."
-
- Next up on rec.arts.comics: Who'd win, Morpheus (from SANDMAN) or Cthulhu?
-
- --
- Jeff (ChaOs) Johnston JeffJ@yang.earlham.edu
-