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- Newsgroups: rec.games.design
- Path: sparky!uunet!noc.near.net!oz.plymouth.edu!sos
- From: sos@oz.plymouth.edu (Steffan O'Sullivan)
- Subject: Re: FUDGE damage and scale
- Message-ID: <1993Jan22.173529.25095@oz.plymouth.edu>
- Organization: Plymouth State College - Plymouth, NH.
- References: <SKINNER.93Jan21084904@fuzzy.stdavids.picker.com>
- Distribution: rec
- Date: Fri, 22 Jan 93 17:35:29 GMT
- Lines: 42
-
- skinner@fuzzy.stdavids.picker.com (Andy Skinner) writes:
- >
- >I want to bring up the issue with which I am least comfortable in FUDGE:
- >scaling damage and strength.
- > ...
- >Now, just because I've figured out how to do it doesn't mean I think it even
- >resembles what FUDGE ought to be. I like multiplying the defender's damage
- >levels by scale, since that is equivalent to and easier than dividing damage
- >done to it by its scale. And I like multiplying attacker's damage by
- >attacker's scale, as long as I don't have to work with fractions. I just
- >am a bit uncomfortable with changing an attacker's damage levels by who
- >is attacking. I guess it would be easier if we said that all scales would
- >be 1/4, 1/2, 1, 2, 4. Scale 1 would be whatever is most common. That
- >would get rid of the common denominator problem.
-
- Yes, it is too complicated, I agree. I don't yet see what we can do
- about it, though, except go to a subjective system. ("Hmm, the giant
- hits you - you're incapacitated. Let's see, the pixie does a critical
- success hit to the giant? Alright, you scratched him.")
-
- At this point in time, I'm toying with the idea of 2 as the only scale
- multiplier. Anything else beyond this range either can't affect the
- foe (if the foe is much bigger) or automatically incapacitates or worse
- (if the foe is much smaller). Critical Success by the wee one could
- reduce a huge opponent by one level, I guess. This would mean that 1/2
- scale (by human standards) creature couldn't hurt a 2x scale (by human
- standards) creature at all, except on critical success. Is this
- resonable? It's certainly easy! Note that you don't have to define a
- halfling as 1/2 human scale - just give him a Poor Strength on the
- human scale, for example.
-
- >In the meantime, I'll also try to figure out different approaches. I've
- >toyed with ways of marking the damage levels down the right side of the
- >page, keeping track of current levels with a paper clip which can slide
- >up and down. It is easy to add fractions by adding something of length 1/2
- >to length 1/3--you don't have to know the result numerically.
-
- Ah, yes, the nomograph. Ancient and useful tool! Let me know if you
- come up with a good one.
-
- --
- - Steffan O'Sullivan sos@oz.plymouth.edu
-