home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!usc!howland.reston.ans.net!spool.mu.edu!hri.com!noc.near.net!saturn.caps.maine.edu!maine.maine.edu!ree700a
- From: REE700A@MAINE.MAINE.EDU
- Newsgroups: comp.sys.mac.hardware
- Subject: Re: Street Fighter
- Message-ID: <93024.093909REE700A@MAINE.MAINE.EDU>
- Date: 24 Jan 93 14:39:09 GMT
- References: <43833@sdcc12.ucsd.edu> <C1AxuL.HyE@unix.amherst.edu>
- Organization: University of Maine System
- Lines: 48
-
- >
- >1. Economy of scale. There are more PCs running games than Macs running games.
- >
- Quite true. Also, the PC (under DOS) allows quick and dirty access
- to the hardware. Finally, most PC code runs in RAM (causing larger
- programs which load slower) rather than in the ROM toolbox (causing
- small programs which load quickly but run on a 120 nS ROM cycle time).
-
- >2. Lack of low-resolution graphics mode on macs. PCs have a 320 x 200 graphics
- >mode with 256 colours -- vga. This means that PCs have to move around about
- >1/4 of the pixels that macs do, making for much faster speed in games. This
- >is why Ultima Underworld or Street Fighter will have to wait for the PowerPC...
- >it should be fast enough to do quick 640 x 480 animation.
- >
- Not very many DOS games use the low-res mode. Virtually all of them run
- in standard VGA (640 x 480 x 256 colors). Many of the better ones run to
- fit the driver. Ultima VII runs at 800 x 640 easilly and at higher res,
- if possible. I've seen it run on a 486 DX/50 with a 32-bit (EISA bus)
- and 24 bit True Color (Orchid Prodesigner IISE) card at 1024 x 764 x
- 256 (ok, it still uses its standard color assignments...)
-
- >PC companies could do more for Macs though, especially Origin/EA. I just got
- >Pools of Darkness & Dark Queen of Krynn, and they retain their 320 x 200
- >graphics resolution. If you click in the zoom box of one of these games,
- >you'll get an excellent understanding of how PC games are faster. It switches
- >between 320 x 200 -- a dinky window on a Mac -- and a double-sized window,
- >which looks chunky and cheap, showing that companies like SSI don't care too
- >much about the mac anyways...
- >
- >Sean
- >^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
- >Sean McDowell "I am the first immoralist:
- >Dalhousie University Law School that makes me the annihilator
- >seanmcd@ac.dal.ca par excellence" - Nietzsche
-
- I agree that better games are possible on the Mac, but not while running
- in the prefered manner (ie in cooperation with the OS...). What is
- needed is a boot system for the mac which skips the OS completely and sets
- things up for quick & dirty hardware access.
-
- When someone makes this available, the hackers will start writing good
- shareware games. Then the major companies will get into it.
-
- Jeff Andle DoD #3005 1976 KZ900 REE700A@MAINE.MAINE.EDU
-
- IntermittentNet access arranged through Bowdoin College. Please reply
- via e-mail, since a followup might expire before I see the Net again.
- "Honey, bring the microscope, I think the Mac just wrote something"
-