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- Newsgroups: comp.sys.mac.hardware
- Path: sparky!uunet!gatech!mailer.cc.fsu.edu!wealthy.ocean.fsu.edu!user
- From: aggie@wealthy.ocean.fsu.edu (I R A Aggie)
- Subject: Re: Street Fighter
- Message-ID: <aggie-240193030120@wealthy.ocean.fsu.edu>
- Followup-To: comp.sys.mac.hardware
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- Organization: An Ol Ag surrounded by a bunch of unfriendly Seminoles
- References: <43833@sdcc12.ucsd.edu> <C1AxuL.HyE@unix.amherst.edu> <1993Jan23.225241.10505@ac.dal.ca>
- Date: Sun, 24 Jan 93 08:03:16 GMT
- Lines: 13
-
- In article <1993Jan23.225241.10505@ac.dal.ca>, seanmcd@ac.dal.ca wrote:
-
- > 2. Lack of low-resolution graphics mode on macs. PCs have a 320 x 200 graphics
- > mode with 256 colours -- vga. This means that PCs have to move around about
- > 1/4 of the pixels that macs do, making for much faster speed in games. This
- > is why Ultima Underworld or Street Fighter will have to wait for the PowerPC...
- > it should be fast enough to do quick 640 x 480 animation.
-
- Why? Have you looked at Prince of Persia? Maelstrom? Solarian II?
- All do excellent 8bit 640x480 animation even on a Mac II. So it
- CAN be done on CURRENT hardware configurations!
-
- James
-