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- Path: sparky!uunet!ukma!gatech!concert!aurs01!whitcomb
- From: whitcomb@aurs01.UUCP (Jonathan Whitcomb)
- Newsgroups: comp.sys.atari.st
- Subject: Re: Remember TEMPEST? Does it exist for the atari?
- Message-ID: <62043@aurs01.UUCP>
- Date: 28 Jan 93 17:53:46 GMT
- References: <C1Iow4.Fz4@math.uwaterloo.ca>
- Sender: news@aurs01.UUCP
- Reply-To: whitcomb@aurxc3.aur.alcatel.com.UUCP (Jonathan Whitcomb)
- Organization: Alcatel Network Systems, Raleigh NC
- Lines: 25
-
- In article <C1Iow4.Fz4@math.uwaterloo.ca> mwtilden@math.uwaterloo.ca (Mark W. Tilden) writes:
- >
- >I've always wanted to get the old arcade game TEMPEST for my ST. It
- >was an old vector-monitor game popular in the 80s where you went
- >through a variety of shapes blowing away baddies that came up at you.
- >Very stylish. You can still see them around some of the arcades. Don't
- >know if the atari can handle the speed or not but it's be great to
- >see. Could be handled entirely by the mouse. Something I'd definitely
- >pay shareware costs for, maybe others would too.
-
- I have a TEMPEST arcade game at home and it's my opinion that it would
- not port well to any home computer. The main reason is the controller.
- TEMPEST uses a free spinning rotary knob, and I can't see how one could
- emulate that action with a mouse, joystick or trackball. On some of the
- screens it could work (the ones where your movement is essentially
- left-right), but the circular and figure-8 screens wouldn't translate at
- all.
-
- Of course, if someone wanted to market a rotary controller with the game
- it would be another story...
- *********************************************************************
- *Jonathan Whitcomb, Alcatel Network Systems, Raleigh, North Carolina*
- * UUCP: whitcomb%aurfs1.aur.alcatel.com@rockdal.aud.alcatel.com *
- * GEnie: J.WHITCOMB3 *
- *********************************************************************
-