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- Path: sparky!uunet!mcsun!uknet!gdt!mapmh
- From: mapmh@sunlab1.bath.ac.uk (Mark Hagger)
- Newsgroups: comp.sys.atari.st
- Subject: Re: A1200 versus Falcon 030 once again (FAQ?)
- Message-ID: <C1GrMM.C2C@sunlab1.bath.ac.uk>
- Date: 26 Jan 93 13:47:09 GMT
- References: <1993Jan19.195619.5411@newshost.lanl.gov> <1993Jan20.194026.25748@westminster.ac.uk>> <H.6a78NGVZTA2@fredrik.atari.no> <1jooboINN28i@escargot.xx.rmit.OZ.AU>
- Organization: School of Mathematics, University of Bath, UK
- Lines: 19
-
- In the referenced article, s914534@minyos.xx.rmit.OZ.AU (UT) writes:
- >jornmoe@fredrik.atari.no (Joern Moe) writes:
- >
- [deletions]
- >
- >Also the Falcon doesn't have the custom graphics chips that the 1200 has,
- >so its going to be slower still. Remember the ST 68000 was faster than the
- >the 68000 used in the Amiga - yet most Amiga games ran faster than their ST
- >counterparts - because everything had to be done by the CPU in the ST.
- >
- Depends what you mean by most? Granted anything that was sprite based
- run a damn site faster on an Amiga, but anything that was processor
- intensive like any 3d simulations or other such interesting games
- (well, I'm slightly biased here as I'm not much of a fan of normal
- shoot-em-ups) generally ran faster on an ST.
-
- Horses for courses I guess.
-
- Mark
-