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- Newsgroups: comp.sys.amiga.graphics
- Path: sparky!uunet!ukma!netsys!decwrl!csus.edu!netcom.com!mnemonic
- From: mnemonic@netcom.com (Rev Lebaredian)
- Subject: Re: Imagine 3.0 WHO CARES!
- Message-ID: <1993Jan27.235407.11059@netcom.com>
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- References: <1HJ2XB3w165w@bbs.draco.bison.mb.ca>
- Date: Wed, 27 Jan 1993 23:54:07 GMT
- Lines: 20
-
- mikel@bbs.draco.bison.mb.ca (Michael Linton) writes:
- :
- : Oh, sorry... I guess I should've explained, that Essence ISN'T a
- : collection of 24bit brush maps, they are "Algorithmic Textures", like the
- : 12 or so that come with Imagine. They are very powerful, and the really
- : nice thing about them, is they require little ram to render. They are,
- : however, a little on the slow side, but with enough tweeking, you can
- : speed them up a bit (lets face it, Imagine isn't exactly the fastest
- : renderer around anyway :). I've got a post here from the Imagine Mailing
- : list about them, if you're intersted, I could post it here for everyone
- : to read. TTYRS
- :
-
- Yes please post this. I would be very interested in looking into any
- information on it. I was not aware that any package of procedureal
- textures exhisted for Imagine. I was under the impression that Impulse
- hadn't released info on the file format for their textures. Have they
- released this info to the public domain also? If so, why aren't there
- any public domain procedural textures around?
-
-