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- Path: sparky!uunet!cbmvax!cbmehq!cbmger!rcshq!weigner
- From: weigner@rcshq.adsp.sub.org (Jan Weigner)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Babylon 5Intel TouchStone&DMI
- Message-ID: <weigner.3568@rcshq.adsp.sub.org>
- Date: 23 Jan 93 09:12:22 GMT
- References: <1j4impINNfql@gap.caltech.edu> <25198@galaxy.ucr.edu>
- Organization: RCS Management Germany
- Lines: 50
-
- In article <25198@galaxy.ucr.edu> vexar@watserv.ucr.edu (Joe C Solinsky) writes:
- >In article <1j4impINNfql@gap.caltech.edu> andrey@cco.caltech.edu (Andre T. Yew)
- >writes:
- >>>With new software always coming out along with state of the art hardware
- >>>(look at vivid doing 120 mflops for less than 10 grand) 3D computer
- >>>animation is becoming more affordable for everyone.
- >>
- >> Ha ha, look at my Intel Touchstone Delta do 31.7 GFLOPS. About
- >>the best thing DMI can do for the Vivid board is to publicly retract
- >>their lies about its performance, since, like the Delta, it can't even
- >>come close to within an order of magnitude of its rated performance
- >>for most problems.
- >>
- >>--Andre
- >>
- >>--
- >
- >Only 31.7 Gigaflops? Our stuff at Ball Systems is faster, but it is dedicated
- >to graphics only (and sorting routines). I have made a serious investigation
- >of DMI, and this is what I came up with on the vivid24 board: unless you are a
- >developer, don't buy it. It is fast, and fully populated (under $10K) boards
- >can do 100,000 polys per second, which is leading edge speed in virtual reality
- >(don't believe me?), but it doesn't perform that fast with textured polygons,
- >it doesn't do sorting routines, and really, it can't be that fast in a
- >profesional situation, since only 3D rendering programs and the like can send a
- >constant stream of data about where the polygons are, and other than rendering
- >for production, it can't come into play as a stand-alone with an A3000. If
- >someone decided to tip of DMI to the notion that they could go into business as
- >a VR company if they just made some more boards, then maybe we wouldn't be
- >yakking about this right now.
- > Oh, if you get the chance to, visit their main office: it was really
- >neat to see A3000's in a business environment, a real step up from the doldrums
- >of the SGI VGX210 Crimson at work (okay, maybe not for everyone, but I would
- >rather use an Amiga as long as it made sense).
- >-Joe Solinsky
-
- You should wait 1-2 months when the first 3D renderer for the VIVID24 come out
- before you come up with a final judgement.
-
-
- --
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