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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!charon.amdahl.com!pacbell.com!sgiblab!munnari.oz.au!titan!sibelius!mathers
- From: mathers@sibelius.trl.OZ.AU (Steven Mathers)
- Subject: Re: thoughts on AGA flight sims
- Message-ID: <1993Jan26.222816.3273@trl.oz.au>
- Sender: root@trl.oz.au (System PRIVILEGED Account)
- Reply-To: s.mathers@trl.oz.au
- Organization: Telecom Research Labs, Melbourne, Australia
- References: <C0t4rA.F7p@fc.hp.com> <2154@vall.dsv.su.se><1993Jan14.215940.13251@trl.oz.au> <93025.223654PAACC@CUNYVM.BITNET>
- Date: Tue, 26 Jan 1993 22:28:16 GMT
- Lines: 10
-
- In article <93025.223654PAACC@CUNYVM.BITNET>, <PAACC@CUNYVM.BITNET> writes:
- |> I saw Comanche-Maximum Overkill for the IBM in a store one-day. Absolutely
- |> fantastic graphics. Looked like what you could get by crossing Scenery Animator
- |> with a flight sim. Don't know the machine it was running on and it was a self
- |> running demo but still great. I would guess that you need a 33MHz 386 min. I
- |> don't think you would be able to do that game on a 1200. 4000 easily.
- |> Paul Abreu
-
- Yeah, I saw that one. Looks great. I also heard that the gameplay
- sucks. Its always the way.
-