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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!well!well.sf.ca.us!shf
- From: shf@well.sf.ca.us (Stuart H. Ferguson)
- Subject: Re: Amiga Power (Was RE: Babylon 5)
- Message-ID: <shf.728132467@well.sf.ca.us>
- Sender: news@well.sf.ca.us
- Organization: Whole Earth 'Lectronic Link
- References: <1993Jan18.232247.7341@gw.wmich.edu> <1993Jan19.063424.18249@mnemosyne.cs.du.edu> <107605@bu.edu> <1jibnoINNfu1@fido.asd.sgi.com>
- Date: Wed, 27 Jan 1993 11:01:07 GMT
- Lines: 12
-
- +--- gavin@krypton.asd.sgi.com (Gavin Bell) writes:
- | In <107605@bu.edu> kiki@csa.bu.edu (Keith Baccki) writes:
- | >[...] The primary focus should be on PROCESSING POWER [...]
- | [...] The human time and expertise needed to model and animate
- | is usually a much bigger cost factor.
-
- An excellent point, Gavin. This is why smaller shops like Toasters.
- They can have one on the desk of each animator and modeler, instead
- of having them line up to use fewer, more expensive machines.
- --
- Stuart Ferguson (shf@well.sf.ca.us)
- Prepare to Surge to Sublight Speed!
-