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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!tessi!eaglet!slipknot!robert
- From: robert@slipknot.rain.com (Robert Reed)
- Subject: Re: Macintosh PlayMation experience
- Message-ID: <C1IEAs.7AL@slipknot.rain.com>
- Reply-To: robert@slipknot.rain.com.UUCP (Robert Reed)
- Organization: Home Animation Ltd.
- References: <1993Jan24.093443.6267@midway.uchicago.edu> <C1DonD.2A5@slipknot.rain.com> <1993Jan26.024907.1777@midway.uchicago.edu>
- Date: Wed, 27 Jan 1993 10:54:27 GMT
- Lines: 47
-
- In article <1993Jan26.024907.1777@midway.uchicago.edu> chrisw@fciad2.bsd.uchicago.edu (chris williams) writes:
- |In article Robert Reed writes:
- |>Weird or different, it's still not as good. Node selection is not a natural
- |>extension of typical point selection techniques, but a completely different
- |>and nonintuitive offshoot.
- |
- | Intuitive in the real sense, or "intuitive" is the Mac-buzzword sense?
- |Press the "g" key for group. Press "Return" to un-group all. About two minutes
- |to get it, tops.
-
- Well, I only know a little about the "Mac-buzzwords" you refer to, never having
- spent much time on macs (mostly UNIX/X and DOS user, with recent experiences in
- Windows, which you may argue is an imperfect Mac clone). But from a strictly
- GUI perspective, I know how the PlayMation interface feels w.r.t. other
- interfaces I've either used or designed, and it comes up short in terms
- of the cognitive steps required to perform simple functions. And it does also
- violate the CUA standards which enhance intuitive transfer of learning skills
- between applications, a basic requirement for applications running either under
- Windows or on the Macintosh.
-
- |>Spline curvatures are edited by nonintuitive curvature control parameters
- |>attached to the nodes,
- |
- | Complain to Ed Catmull. Catmull-Rom splines behave differently than the
- |Bezier splines that you are used to. The advantages of these splines for
- |easy objects creation are fairly obvious. Bezier patches are difficult to
- |control when you want to create a mesh, while continuity between Catmull
- |patches is simple. B-Spline patches have continuity, but require "ghost
- |points" outside the object.
-
- No, unless he had something to do with the selection of this splining technique
- in PlayMation. And it may be that Catmull-Rom (AKA Overhauser) splines offer
- some computational advantages over Bezier splines, but in this application it is
- at the cost of a certain amount of controllability. But I could even live with
- the C-R splines if there was a more intelligent way to add and remove nodes from
- a given spline. But my point was not that C-R splines are uncontrollable, but
- that using them infuses a measure of unpredictability into the interface.
- Finally, if C-R splines offer some advantage in patch rendering, as B-splines
- they can be derived from the Bezier form.
- ________________________________________________________________________________
- Robert Reed Home Animation Ltd. 503-656-8414
- robert@slipknot.rain.com 5686 First Court, West Linn, OR 97068
-
- I went to a museum once where all the artwork was by children.
- It was all put up on refrigerators.
- --Steve Wright
- ________________________________________________________________________________
-