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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!cs.utexas.edu!uwm.edu!linac!uchinews!fciad2.bsd.uchicago.edu!chrisw
- From: chrisw@fciad2.bsd.uchicago.edu (chris williams)
- Subject: Re: Macintosh PlayMation experience
- Message-ID: <1993Jan24.093443.6267@midway.uchicago.edu>
- Sender: news@uchinews.uchicago.edu (News System)
- Organization: FCIA Univ. of Chicago
- References: <C1CI80.Iq@taligent.com>
- Date: Sun, 24 Jan 1993 09:34:43 GMT
- Lines: 70
-
- In article <C1CI80.Iq@taligent.com> Jack Palevich <Jack_Palevich@Taligent.com> writes:
- >I bought the Macintosh verson of Playmation, and I'm not entirely
- >satisfied with it.
- >
- >Playmation is available on the Amiga, the Macintosh, and Windows. It's
- >originally an Amiga program, and it's kept its Amiga style user interface
- >as it's moved from machine to machine.
-
- The Windows version is not exactly Windows standard either, but that
- does allow easier support.
-
- >Pros:
- > * Cheap! $300, plus another $100 if you want the not-yet-released 24-bit
- >renderer.
- > * Superb character animation features. You can use animated motions as
- >subroutines. You can edit the individual surface definition points. You
- >can use a "spine" to quickly animate complex objects.
- > * Nice incremental redraw in modeler.
- > * Spline surfaces. No more jaggy polygons.
- > * Supports QuickTime
- > * Comes with lots of sample models and animations.
- > * Comes with a tutorial video.
- > * Files are ASCII, and they provide limited documentation of the file
- >format on their BBS system.
-
- This one is a bigger pro than you know. ASCII files will allow
- movement from system to system. Model on a Mac, Animate on an Amiga
- and render on a number of PCs.
-
- >Cons:
- > * Weird user interface. Doesn't work like a Mac program. Limited Undo.
-
- Different user interface. Most parts of the Mac paradime don't
- apply. Most 3D programs have *no* undo at all.
-
- > * Comes in five stand-alone pieces. (Model objects, apply surface
- >attributes, combine objects into actors and design animation subroutines,
- >combine actors, render.)
-
- This is a good thing. Interfaces are optimized for function, and the
- size of the executables is smaller. Really, I am quite happy with a
- modular program as it forces one to adopt good work habits, saving your
- work when you exit each module. Also, most modules allow "updating"
- i.e. create the animation, fine-tune the objects later, and select
- update to load the new objects from disk or the running modeler.
-
- > * Crashes all the time. (This is the first release; quality may improve
- >in time.)
-
- The Windows version is fairly robust.
-
- > * Slow renderer. Only allows ray-tracing.
-
- A very fast ray-tracer, but I do want a scan-line option.
-
- > * Only renders 320 x 200 x 8, which is pretty crude by Mac standards.
-
- The 24-bit renderer should not be considered an option.
-
- In my experience the 24-bit renderer is pixel-per-pixel faster than
- the screen renderer. In the DOS version, everything is done in Windows
- except 24-bit rendering which is done at the command line. It's uses
- a DOS extender. As near as I can tell, all rendering is done 24-bit
- and quantized to 8-bit for display. Actually it's a true 32-bit
- renderer, and I've been able to alpha-channel matte images over TARGA
- backgrounds.
-
- Chris Williams
- chrisw@fciad2.bsd.uchicago.edu
-
-