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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!mcsun!sunic!dkuug!daimi!pjunold
- From: pjunold@daimi.aau.dk (Peter Joachim Unold)
- Subject: Re: Help on fast polyogn filling
- Message-ID: <1993Jan21.051714.15577@daimi.aau.dk>
- Sender: pjunold@daimi.aau.dk (Peter Joachim Unold)
- Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
- References: <C15KM8.74t@dcs.ed.ac.uk>
- Date: Thu, 21 Jan 93 05:17:14 GMT
- Lines: 19
-
- jaxh@dcs.ed.ac.uk (Jon Hanson) writes:
-
-
- >PS to all the dudes who are going to tell me the whole point of coding is to do it
- >yourself - bullshit - what is the point of me 'reinventing the wheel`. As far as I'm
- >concerned, the art of demo writing is not to produce superfast code that is better
- >than everyone elses, but to produce original, stylish and interesting demos - writing
- >polygon fillers/3d routines etc is the drudge, putting them together and getting out
- >something cool is the art.
- After a hard night trying to code the very ultimate lineroutine ever seen(on a PC...),
- and with no success yet, I can't agree with you that these "basic" routines aren`t
- art. Even getting the blitter to draw lines, can be done in many ways.
-
- back to code
- peter unold
-
- Anyone ever tried coding a line routine, consisting of the runslice algorithm combined
- with huge lookup tables and oceans of MOV commands to be patched. All in a sick and
- weird video Xmode... Fuck is sucks.
-