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- From: julius@cco.caltech.edu (julius yang)
- Newsgroups: alt.games.sf2
- Subject: Re: Measure of SF ability
- Date: 23 Jan 1993 21:27:56 GMT
- Organization: California Institute of Technology, Pasadena
- Lines: 49
- Message-ID: <1jsd8sINNf4o@gap.caltech.edu>
- References: <C1BoHy.D4M@news.cso.uiuc.edu>
- NNTP-Posting-Host: sandman.caltech.edu
-
- el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
-
- >How well you play against the computer isn't a perfect guide to how well
- >you can play another player. However, at low to medium level players, it
- >is a fairly decent guide. However, at expert level and above, players
- >may be able to crush human opponents easily but may still have problems
- >with the computer.
-
- That sounds strange to me. I am used to seeing people play the computer
- a lot to practice their techniques, taking turns quietly, and then
- suddenly people challenge and it's a massive free for all, what fun. :)
- The point is, I would expect people to have learned the basics against
- the computer, and thus be able to beat it more easily than a human. On
- the other hand, I've just realized that viewpoint is a product of how
- I personally have learned SF2--I suppose others take a friend and
- practice on each other. I've heard of Taiwanese kids on the original
- Classic going to 14 tie rounds, or something in order to practice DPs
- and such.
-
- >Personally, I find the computer to be a good dummy to practice combos on.
- >I give second rounds to every computer opponent except for Zangief. I
- >will usually give 3rd round to Bison, so I don't have to watch the animation.
- >If you're to call your self an expert, I think it's fair to say that you
- >should be able to beat the computer every time with your character of choice.
- >If you give second rounds, then that's just extra topping :).
-
- I see you treat Zangief with respect too. :) Even though I'm a scrub at
- him I often wind up being beaten by only a close margin against medium
- good players, and giving up a decent fight against good people.
-
- Actually I discovered that the computer does things that players do, and
- falls for the same tricks sometimes. For example, while I was getting
- decent at Vega, I discovered the computer would often fall for the long
- foot slide if only the very end of the slide tipped him. (I know, I know,
- old news). To my surprise, I discovered this worked against players,
- more often than starting a slide from close up. And the computer seems
- to fall for the screaming eagle/aerial throw off the _forward_ wall more
- than the _back_ wall, just like humans.
-
- While playing Ken the other day on HF I found that if you walk up to a
- fallen Guile and time your jab DP just right, you can hit him as he gets
- up. I suppose the computer is trying to throw you, winding up with
- a punch, and you've squeaked in a DP in the beginning frame of his
- punch motion. I can see where this can fool players, too.
- --
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- julius yang "Fill me with your little babies!"
- julius@sandman.cco.caltech.edu --"Peter's Friends", Kenneth Branagh
- julius@iago.caltech.edu
-