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- From: seth@cie.uoregon.edu (Seth Scott)
- Newsgroups: alt.games.sf2
- Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
- Date: 23 Jan 1993 21:30:08 GMT
- Organization: University of Oregon Network Services
- Lines: 63
- Message-ID: <1jsdd0INN8br@pith.uoregon.edu>
- References: <C19ynH.HKI@news.cso.uiuc.edu>
- NNTP-Posting-Host: cie.uoregon.edu
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-
- (Nice first name, Mr. Killian :)
-
- Here at the University of Oregon, we've got all sorts. Our general level of
- play is high, but not the equal of major metropolitan areas (L.A. hard-cores,
- or even Portland masters are slightly better). Here is the etiquette that
- I have observed:
-
- 1) Stuns: unless you are feeling charitable, you're free to do anything you
- know to do to a stunned opponent. The corollary to (2) below, though, is
- that a vastly superior player is expected to be sporting, and to let
- a less skilled player recover. After all, for us, the objective is no
- longer to prove that we can get the combos out-- and a master who triples
- (or guile-4-hits) a stunned novice is going to be critized.
-
- 2) The more experienced player gives the other player second round. Yeah,
- some of you (Maestas) might scoff, but that's the generally accepted
- practice. Against someone that is my equal, I give (or get) the second
- round; if the player is completely helpless, really, then masters here will
- teach the player moves, and try to tie a round to gain extra time.
-
- 3) "Cheapness" has undergone many changes in the time that the fellows and I
- have played. At one particularly controversial point, a wry Guile player
- formulated a priceless sentence:
-
- "If it hits me, it's cheap!"
-
- Since then, "cheapness" involves the most blatant stuff-- throwing a single
- short kick and then throwing, or doing "superman combos" with Zangief,
- or strong punch/throw with Chun Li... the 'tap-bite' with Blanka.
- Such things do happen, but they tend to begin a humorous and vocal
- "cheapness escalation" with "counter-cheapness measures" and a general
- "decline in civilization."
-
- It is also regarded as mildly unsporting to hit a rising player with a
- damaging attack, so that a player with no energy left is faced with damage
- that he can't block and avoid. True, some heroic measures are possible
- (dragon punching through the fireball, as most masters here do routinely),
- but if another master does it to me, I take it as a compliment-- he didn't
- want to give me a chance to take him out!
-
- Most everyone here can "cheese" if he wants to, but for the most part,
- throws are reserved as a trick of timing-- for instance, a friend of mine
- (the best Chun Li player around here) enjoys this infuriating tactic:
- when Ken/Ryu throws a roundhouse or forward footsweep, he follows the
- sweep in to throw. Now, Jay (the Chun master) has exquisite timing, and
- his aerial throws and ground throws are tricks of superb timing and entry;
- if he accidentally does a throw while taking a hit, for example, he will
- give the other player a "free throw," since the throw didn't require any
- skill to execute (in the local opinion).
-
- The maxim is this: there are CHEAP things that take NO skill to do
- (ex: Bison torpedoes, back and forth, back and forth....), there are
- cheap things that take some skill to do, and there are nasty things that
- take much skill to do (like throwing someone as he withdraws a technique,
- like Jay does). Generally, the "cheap" things are those things that
- TAKE NO SKILL to execute; the more impressively skilled a move is, the
- more acceptable it is.
-
- That's how it is here, at least.
-
- Seth E. Scott
- seth@cie.uoregon.edu
-
-