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- From: jkiley@andy.bgsu.edu (James H. Kiley)
- Subject: MUSH stuff (was Re: Rider distribution)
- Message-ID: <C1Jq3D.87s@andy.bgsu.edu>
- Organization: Bowling Green State University B.G., Oh.
- References: <C1Fqzp.CLG@andy> <1993Jan26.010408.22286@magnus.acs.ohio-state.edu> <C1Hx2M.DLK@dartvax.dartmouth.edu> <C1JAwu.8K6@eis.calstate.edu>
- Date: Thu, 28 Jan 1993 04:06:48 GMT
- Lines: 45
-
- mark@eis.calstate.edu (Mark Crother) writes:
- > F'ryx writes:
-
- >How hard would it be to make characters buy food and eat every so often,
- >or they can get sick and die?
-
- They seemed to be trying this on Mua'Kaar MUSH. It looked like major
- server munch to me, but alt.fan.pern isn't the place to discuss it so I'll
- shh. :)
-
- >I think it is better to expand as the populous grows. Try to come up
- >with a critical mass that makes each weyr/hold/hall fun and productive.
-
- My guess is 8-15 active players in a given area. More and
- individuals get lost in the shuffle, fewer and there's not enough people
- for regular, interesting interaction.
-
- >>* Should the wizards be 'Janitors' and leave the 'leadership' to the
- >>people of 'In Character' responsibility?
-
- This is something more properly discussed in rec.games.mud.admin,
- and yes, I'll personally be happy to follow it there if someone leads the
- way. :)
-
- >>The true population of a Weyr resides in the 'colored' (I don't like that
- >>designation, cuz they are _all_ colored) dragons.
-
- I use 'chromatic', as opposed to 'metallic'. Seems to get the point
- across pretty well.
-
- >One thing you could try, do not let weyrs grow faster than hold or
- >hall.
-
- I absolutely, completely, 100%% agree with you here. It's one of
- the biggest problems I've seen on a Pern game.
-
- >>F'ryx, rider of green Impth @ PernMUSH.
-
- >--Mark (T'per)
-
- Jim (F'gron/Mertonn)
-
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