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- From: mercurio@SDSC.EDU (Philip Mercurio)
- Newsgroups: sdnet.talks
- Subject: UCSD Extension: PRESENCE AND TELEPRESENCE
- Date: 5 Jan 1993 16:05:06 -0800
- Organization: UCSDgw
- Lines: 89
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- Message-ID: <9301052218.AA23431@sluggo.sdsc.edu>
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-
- #################################################################
- PRESENCE AND TELEPRESENCE:
- The Virtual Reality Approach to Design
-
- UCSD Extension -- One Day Seminar
-
- February 5, 1993
- University of California, San Diego
- #################################################################
-
- This one-day course presents the virtual reality (VR) approach to
- designing computer systems. Following an introduction to the
- concepts of presence and telepresence, the course discusses VR
- hardware components and their uses. Instruction continues with
- demonstrations and discussions of VR applications, concluding
- with an introduction to the software design techniques and tools
- available for implementing virtual realities. Students examine
- how these design techniques can be employed, even in systems us-
- ing only common computer hardware. The course is oriented toward
- practicing computer programmers interested in how virtual reality
- systems are designed and constructed. Note: no visitors permit-
- ted.
-
- *****************************************************************
- Course Outline
- **************
-
- Introduction
- What is Virtual Reality?
- Presence and Telepresence
- Cyberspace
- The History of Virtual Reality
-
- Virtual Reality Hardware
- Displays
- Input Devices
- Sound & Speech
- Communications
-
-
- Lunch & Demos
-
-
- Virtual Reality Applications
- Presence
- Using commonplace hardware
- Using VR hardware
-
- Telepresence
-
- Virtual Reality Design
- Software Architecture
- Modeling
- Computation & Simulation
- Viewing
- Interaction
-
- VR Toolkits
-
- Presence & Telepresence in Design
-
- *****************************************************************
-
- Phil Mercurio has been a staff programmer/analyst for four years
- at the San Diego Supercomputer Center's Advanced Scientific Visu-
- alization Lab, specializing in interactive computer graphics.
- His responsibilities include the assessment of virtual reality
- systems and the implementation of a shared virtual reality sys-
- tem. He was employed previously by FTL Games, where wrote the
- Amiga version of the game DungeonMaster. He has also worked in
- two UCSD labs; in the Quantitative Morphology Lab, working as
- systems manager on computer graphics of neuroanatomical struc-
- tures; and in the Cognitive Science Lab, studying human-machine
- interfaces. In addition, Mr. Mercurio maintains a consulting
- practice, with such clients as GTI Graphics Division, Rockwell,
- Boeing, Hughes, Scripps Research, S-Cubed, and Angel Studios.
-
- *****************************************************************
-
- UCSD Extension Computer Science Course # 865.5 Index # 45055X
-
- Time/Date: Friday, February 5, 1993, 9 am to 4:30 pm (1 meeting)
- Location: San Diego Supercomputer Center Auditorium (UCSD)
- Credit: Not for credit (General Interest)
- Fee: $195
-
- UCSD Extension (619) 534-0406 (24 hour information line)
-
- #################################################################
-