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- From: roberts@cmr.ncsl.nist.gov (John Roberts)
- Newsgroups: sci.space
- Subject: Re: NASA flight simulator code
- Message-ID: <C0DtEM.A7q.1@cs.cmu.edu>
- Date: 5 Jan 93 12:57:56 GMT
- Article-I.D.: cs.C0DtEM.A7q.1
- Sender: news+@cs.cmu.edu
- Distribution: sci
- Organization: National Institute of Standards and Technology formerly National Bureau of Standards
- Lines: 33
- Approved: bboard-news_gateway
- X-Added: Forwarded by Space Digest
- Original-Sender: isu@VACATION.VENARI.CS.CMU.EDU
-
-
- -From: nsmca@acad3.alaska.edu
- -Subject: Re: Nasa flight sim code/Simulator Game
- -Date: 4 Jan 93 23:13:02 GMT
- -Organization: University of Alaska Fairbanks
-
- -In article <4989@execu.execu.com>, dont@execu.execu.com (Don Thompson) writes:
- ->
- -> Would anyone happen to know where a body could get information
- -> on old flight simulation code written by NASA or any of the military
- -> branches? I am interested in obtaining any code that might be declassified
- -> and publicly availible. In addition, any data related to the flight models
- -> of old or new aircraft would be nice.
-
- -Don't know of any old sim data and such, but it would be an interesting public
- -affairs ploy or way to make money.. Have NASA design space simulator games
- -based on old flight.. Have different levels. Beginner would be just to get the
- -feel of the fligth, but higher levels would give you the "pilot" and possible
- -crew more free-reign to actually fly the space shuttle simulation or other
- -crafts.. Gemini, MErcury, Apollo, X-Crafts. And such..
-
- -Michael Adams
-
- I had the impression that many of the old simulators were based on *analog*
- computers. I think perhaps even some of the Apollo simulation was done on
- analog machines.
-
- If so, the "code" would be largely solder joints and patch panel connections
- (though digital computers with ADCs and DACs could have been involved too).
- Not directly compatible with modern all-digital computers...
-
- John Roberts
- roberts@cmr.ncsl.nist.gov
-