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- Path: sparky!uunet!mcsun!chsun!bernina!macman
- From: macman@bernina.ethz.ch (Danny Schwendener)
- Subject: rec.scouting FAQ #3: Games (3/3)
- Message-ID: <scouts-games3_726805804@bernina.ethz.ch>
- Followup-To: poster
- Sender: macman@bernina.ethz.ch (Danny Schwendener)
- Organization: Pfadi Glockenhof, 8001 Zurich, Switzerland
- Date: Tue, 12 Jan 1993 02:30:19 GMT
- Approved: news-answers-request@MIT.Edu
- Expires: Thu, 25 Feb 1993 02:30:04 GMT
- Lines: 595
-
- Archive-name: scouting/3_games/part3
- Last-Modified: 1992/12/25
-
- This file contains a number of games collected on rec.scouting,
- misc.kids and scouts-l, for your Pack, den or troop activities.
- Due to its size, this FAQ has been split into two separate
- postings.
-
- If you know a good game that hasn't been included in this FAQ,
- please do all of us the favour and post it on rec.scouting. Drop me
- a copy too to make sure that I include it in this file.
-
- This file is in digested format, like all FAQ files on this newsgroup.
- If you're using nn as newsreader, type 'G %" to split the digest into
- individual postings. In bn or rn, typing control-G should cause the
- reader to skip to the next posting within this file.
-
-
- -- Danny Schwendener macman@bernina.ethz.ch
- Wolfsmeute Nidau/Glockenhof, Sihlstr. 33, CH-8001 Zurich, Switzerland
- m.h.c. Troop 14, San Francisco
-
- ------------------------------
- From: germain%sanctum.cs.utah.edu@cs.utah.edu (H. James de St. Germain)
- Subject: wide games - game of life...
-
- On a scouting note. I learned a game at national scout camp which I forget
- the name of, but bascially goes like this. All the scouts save one (or
- a couple) start out side of the woods. They are considered the prey of
- the forest. (deer, antelope, small game.) In the forest you place a
- large number of objects (hats, chips, scarves, etc) which represent
- food. The prey must go into the forest and gather three items of
- food (and return them to the safety zone) or risk starvation during the winter.
-
- The one scout who is not prey is considered a predator (wolf, grizzly,
- eagle, etc). The predators job is to capture the prey. he does this
- by simply touching the prey. The prey has three methods of defense.
-
- 1) RUN - deer use it, (Becareful if you allow running at your camp.)
- 2) FREEZE - a prey that is totaly immobile is considered to by camouflaged,
- and cannot be touched until he moves (looks around, etc)
- 3) HIDE - touch a tree to symbolize hiding in the tree.
-
- Oh. Each prey carries one object to symbolize themselves. If they are
- "eaten" by the predator, they must give their chip to the predator
- that got them. They then become a predator for the next year.
-
- If the predator doesn't get three prey, he starves for the winter.
- Any predator that starves becomes prey for the next year.
-
- The game is fun and shows how there must be a balance between the
- prey and the predators.
-
- Note, you should start with only a small number of food in the forest
- the first year (maybe 2 * number of prey) (remember they need
- three to survive).
-
- I'm sure you can adapt this game to many environments and change the rules
- where needed to make it more fun and or educational.
-
- ------------------------------
- From: anthropo@carina.unm.edu (Dominick V. Zurlo)
- Subject: Wide Games: Stalking
-
- This is one game we used for years. It's called "Stalking." But I have
- heard different titles:
- 1) one person is the "stalked, and stands at the top of a wooded or
- rock-formation-ridden hill/slope.
- 2) other plaery start at bottom of slope.
- 3)the stalked player counts to 10 outloud.
- 4) the other players rush up the slope towards the stalked player.
- 5) when the stalked player is done counting he turns around and any other
- player he can visibly see must return to the bottom of the slope.
- 6) after the stalked can no longer see anoyone, he begins counting again.
- 7) this cycle is repeated until one of the players reaches the stalked plaer
- and takes his place.
-
- This should be done so that it would take a player several cycles to reach
- the top. It is a lot of fun in large groups.
-
-
- ~From: mpg92118@dit.upm.es (ANDRES CANCER ABREU)
-
- There is a variation for Stalking. A person begin counting form 10 to 0 and
- everybody has got to hide. He must name every person he sees. The named kids
- are out of the game. Next time he begins counting from 9 to 0 and repeat the
- naming getting more people out of the game. When he is counting from 5 or 4 the
- game becames really exciting there is almost no time to find a hiding place.
-
- The 'Counter' can move between Countings looking for places where is hard to
- find a place to hide.
-
- I play this game with my Cubs but i have also played it as a rover, so there is
- no age limit.
-
- ------------------------------
- From: rickcl@pogo.wv.tek.com (Rick Clements)
- Subject: Wide Game - Elephant Hunt
- Date: 25 Nov 92 01:02:51 GMT
-
- Here are some games from my collection. In the cases where I know who wrote
- the instructions down, I have them credit.
-
- Elephant Hunt (wide game for cubs)
-
- You will need: Coloured wool to match up with six's colours, talcum
- powder, plastic plant identification labels, TIME to lay the trail.
-
- Tell story to the pack about the elephants who have escaped from the
- local circus, who have asked for the cubs help in getting the elephants
- back. The circus tell us that each elephant is wearing a coloured mat
- on it's back, each mat matches one of the sixes colours. So each six
- can look for the elephant wearing their sixes colour on it's back.
-
- The cubs then follow a trail of wool, picking up their colours as they
- go. They must not pick up any other colours. You could tell them how
- many pieces they should find. The trail divides and finally the
- coloured wool disappears. All that can be seen is large (talcum powder)
- elephants footprints on the ground. These all lead to one place where
- the elephants can clearly be seen, wearing tatty mats on their backs,
- (parents or leaders). But the elephants have been caught by a gang of
- thieves who will sell them back to the cubs for #200 no more, no less.
-
- The cubs are then told that they can gather this money from around a
- certain bush. This money is the plastic plant tabs, stuck into the
- ground around the bush. Each label is marked with an amount of money.
- Each six must only take labels to exactly #200 and pay the thieves for
- their elephant . They then take their elephant back to the circus where
- there is sure to be a reward.
-
- ------------------------------
- From: rickcl@pogo.wv.tek.com (Rick Clements)
- Subject: Wide Games - Rockets And Interceptors
- Date: 25 Nov 92 01:04:52 GMT
-
- You will need:
- 1 bucket or large tin.
- 1 large number of coloured balls or plastic clothes pegs all
- the same colour.
- 5 white balls or plastic clothes pegs.
- Skittles or rope to mark off the target area.
-
- This is played by two teams. The attacking team are called the rockets
- and the defending team are called the interceptors. The target area is
- marked off and the bucket or large tin is placed in the centre. Only
- rockets are allowed to go inside the target area. Up to four
- interceptors are allowed to hover around the target area. The rockets
- have a base at which they pick up their warheads. Each rocket can carry
- only one warhead to the target area. If a rocket is tagged by an
- interceptor before going inside the target area, they must hand over
- their warhead and return to their base. 20 warhead units in the bucket
- or tin destroy the interceptor target area. All the coloured balls
- count for 1 warhead unit. The five white balls are special multi
- warheads and count as 5 warhead units for each white ball. If the
- interceptor target area is not destroyed after 20 minutes then change
- over the teams so that everyone has a turn at attacking and defending.
- This game is best played where there is a bit of cover for hiding and
- creeping up on the target, or at night when visibility is reduced.
-
-
-
- --------------------------------
- From: rickcl@pogo.wv.tek.com (Rick Clements)
- Subject: Wide Games - Steal the Bacon
- Date: 25 Nov 92 01:05:47 GMT
-
-
- Divide the troop into two halves (not three halves, nor one half).
- Number off EACH half separately. If there are 30 boys in the troop,
- then you would have two groups, each numbered from 1- 15.
-
- Line them up facing each other, about 30-40 feet apart. In numerical
- order. Place an object (hat, neckerchief, a duck) between the lines.
- Now the field will look like this:
- 1 2 3 4 5 6 7 8 9 10
-
-
- X O <--- SPL or Scoutmaster
-
-
- 10 9 8 7 6 5 4 3 2 1
-
- The idea is for a scout to go out and retrieve the object. The SM calls
- out a number, and each scout with that number runs out and tries to get
- the object and go back behind his line.
-
- Once the object is touched, the scout that touched the object can be
- tagged by the other scout. There are two ways to win a round: Either
- get the object and bring it behind your line without being tagged, or
- tag the other scout after he grabs the object and before he makes it
- past the line.
-
- Variation
-
- Tell a story instead of just calling out numbers. "Once, THREE scouts
- went on a hike. They saw TWO deer and FIVE trees..."
-
- Also, call out more than one number. It usually ends up with two scouts
- circling the object, waiting for an opening, with the other scouts
- shouting, etc. If nobody makes a move, call out another number so there
- will be four scouts instead of two out there.
-
- Tom Cronin
- cronin@en.ecn.purdue.edu
- Eagle Scout
-
- Variation
-
- We made it interesting by doing math problems (2 plus 4 divided by 3 or
- some such).
-
- Vance Kochenderfer
- Eagle Scout, Asst. Scoutmaster Troop 967, Baltimore Area Council,
- etc.
-
- Variation
-
- 3 4 5 6 7 8 9 (n) (team A)
- 2
- 1
-
-
- F T O <--- SPL or Scoutmaster
-
-
- 1
- 2
- 3 4 5 6 7 8 9 (n) (team B)
-
- No numbers are called, True/False questions are asked of the next person
- in line. Good type of questions deal with First Aid, Scouting history,
- use of knots, just about anything dealing with Scouting, like "how far
- can you go into the woods?"
-
- Questions can slow scout's reaction time leaving the starting position
- as the idea is to know whether the answer is T or F. The idea is to
- take the bacon of the correct answer, color of the bacon denotes the T
- and the F bacon. A Scout taking the correct answer bacon and returning
- to Home gets a point, if he is "tagged" then the other team gets the
- point. If a Scout takes the wrong answer bacon then the Scout from the
- other team doesn't have to try and tag him. Taking the Wrong answer
- bacon gives the other team a point. But if the Scout takes the wrong
- answer bacon and IS tagged by the Scout from the other team then the
- Scout's team taking the bacon gets the point even though he selected
- incorrectly. Two wrongs don't make a right but I have seen older boys
- take the wrong one and then "slip" so that they can get caught.
-
- This opens up many more chance to win even if your team members are the
- fastest, it adds the element of knowledge into the game.
-
- Stan Bimson
- ASM Troop 406
-
- ------------------------------
- From: rickcl@pogo.wv.tek.com (Rick Clements)
- Subject: Wide Games - Zorch
- Date: 25 Nov 92 01:06:53 GMT
-
-
- This game has to be played on a rather dark night. Playing this game on
- a hill is preferable. What you need is a flashlight and a pot. One
- player sits at the top of the hill with the flashlight, the rest of the
- people start at the bottom of the hill. The object of the game is to
- advance up the hill and touch the pot with out being "zapped" by the
- person with the flashlight. If a person is zapped they have to go back
- down to the bottom of the hill and has to start over. The first person
- to get the pot is the winner. He then becomes the person with the
- flashlight and the game starts over. My troop has played this game for
- hours on end. It is really fun and even some of the adults get in on
- the action.
-
- Joe Ramirez
- Life Scout
-
- ------------------------------
- From: rickcl@pogo.wv.tek.com (Rick Clements)
- Subject: Wide Games - Capture The Flag
- Date: 25 Nov 92 01:07:44 GMT
-
-
- First you pick out two even teams. Once you have the teams you set
- boundaries for the game. The boundaries can be wherever you want them.
- What you should end up with is a large rectangle or square. Once you
- have decided on the boundaries, you should draw a line through the
- middle of your playing zone. This line is divides the two sides. Each
- team should be able to choose where they want their flag and jail but
- they have to show the other team where they are and both teams have to
- agree on the placement of the flags and jails.
-
- Once this is done, each team goes to their own side of the playing
- field. Once the game begins, the teams are free to go at the others
- flag. If a team member is caught on the other teams side, (To be caught
- you must be "tagged" by a player on the opposite side on his own
- territory), he will be sent to jail. This player must sit in jail until
- either the game ends or he is freed by a member of his own team. To be
- freed, you have to be touched by a "free" member of his own team. The
- freed player gets a free walk to his own side of the playing field. The
- person freeing the player is on his own, he may still be tagged and put
- in jail. To win the game you must capture the other teams flag and
- return it to your own side with out being captured.
-
- It is up to the team on how they want to place their members. When we
- play, we usually have two players guard the flag and one player be the
- jail guard. Two or more players stick around and help provide the
- defence. The rest go for the flag.
-
- Joe Ramirez
- Life Scout
-
-
- ------------------------------
- From: rickcl@pogo.wv.tek.com (Rick Clements)
- Subject: Wide Games - The Other Guy's Obstacle Course
- Date: 25 Nov 92 01:08:39 GMT
-
-
- Standard set-up, but small: tire to go through, chest-high rope to go
- over, "creek" to cross, bell suspended out-of-reach to ring. Trick is,
- you may not do anything to maneuver yourself thru any obstacle - the
- other people in the Patrol have to push/pull/carry/ lift/etc. you thru!
- First Scout lies down, and is stuffed thru the tire, whereupon he may
- help pull subsequent Scouts thru. At the over-the-rope obstacle, each
- Scout must be lifted over by the others & deposited on the other side
- (getting the last one over can take ingenuity!). To go over the
- "creek", the Scout whose turn it is may not "get wet", but everyone else
- may. The most amusing effective solution I've seen was a Patrol that
- had their strongest Scout carry the 3 smallest across at one time, then
- had the small guys go to hands-&-knees in the creek, pushed the big guy
- over across the kneeling Scouts' backs, & had him pull the others over.
- Build a human pyramid to reach the bell. Timed event, starts at ref's
- "Go!", ends when bell rings. Lots of tumbling around. :-)
-
- Jaguar's NetWorking Labs
- Denver
-
-
- ------------------------------
- From: rickcl@pogo.wv.tek.com (Rick Clements)
- Subject: Wide Games - Predators
- Date: 25 Nov 92 01:09:32 GMT
-
-
- I learned a game at national scout camp which I forget the name of, but
- basically goes like this. All the scouts save one (or a couple) start
- out side of the woods. They are considered the prey of the forest.
- (deer, antelope, small game.) In the forest you place a large number of
- objects (hats, chips, scarves, etc) which represent food. The prey must
- go into the forest and gather three items of food (and return them to
- the safety zone) or risk starvation during the winter.
-
- The one scout who is not prey is considered a predator (wolf, grizzly,
- eagle, etc). The predators job is to capture the prey. he does this by
- simply touching the prey. The prey has three methods of defense.
-
- 1) RUN - deer use it, (Be careful if you allow running at your camp.)
-
- 2) FREEZE - a prey that is totally immobile is considered to by
- camouflaged, and cannot be touched until he moves (looks around, etc)
-
- 3) HIDE - touch a tree to symbolize hiding in the tree.
-
- Oh. Each prey carries one object to symbolize themselves. If they are
- "eaten" by the predator, they must give their chip to the predator that
- got them. They then become a predator for the next year.
-
- If the predator doesn't get three prey, he starves for the winter. Any
- predator that starves becomes prey for the next year.
-
- The game is fun and shows how there must be a balance between the prey
- and the predators.
-
- Note, you should start with only a small number of food in the forest
- the first year (maybe 2 * number of prey) (remember they need three to
- survive).
-
- I'm sure you can adapt this game to many environments and change the
- rules where needed to make it more fun and or educational.
-
- H. James de St. Germain
- Department of Computer Science
- University of Utah
-
-
- ------------------------------
- From: rickcl@pogo.wv.tek.com (Rick Clements)
- Subject: Wide Games - Jail Break
- Date: 25 Nov 92 01:10:26 GMT
-
-
- There are two "cops" and one "jailor". The rest of the people are
- "robbers". The number of "cops" and "jailors" can vary depending on the
- number of players. A fairly central location is designated as "jail",
- The jail should be fairly out in the open and the boundaries definite.
- A picnic table can work great as a jail (those in the jail would sit on
- top of the table).
-
- All robbers are given some designated time to go hide (like hide-
- and-go-seek ... maybe 30-60 seconds). After the appropriate hiding
- time, the cops go looking for the robbers. The robbers usually are not
- in the same spot all of the time for reasons I will describe in a
- minute. The cop(s) catch a robber by one of many methods (this is where
- the variations come into play)...the robber may be tagged, hit with a
- light beam, person identified correctly, or combinations of these. When
- a robber is caught, they are taken to jail by the cop(s).
-
- Okay, now the big difference between this and hide-n-seek is, if someone
- is quick and sly (someone being a robber), they can cause a "jail-break"
- and let all that are in jail get out of jail. This is done by sneaking
- up into jail (not being caught by the jailor), starting IN jail (or
- touching the table with both hands), and yelling "JAIL BREAK!" At this
- point, all that are in jail are FREE. The jailor must give everyone
- that was in jail and the breaker some time to get away (maybe 15
- seconds). Sometimes this game has gone on for hours for one game.
-
- Sometimes it is a fairly short game (but not too often). If you want,
- you can have the game continue on by having the final (in this example)
- 3 people to be the cops and jailor.
-
- ------------------------------
- From: castaldi@heroes.glassboro.edu
- Subject: STEAL THE BACON - VARIATION
-
- ANOTHER VARIATION OF STEAL THE BACON -
-
- INSTEAD OF CALLING NUMBERS, ASK QUESTIONS THAT RESULT IN A NUMBER LIKE:
- HOW MANY LEAVES ON POISON IVY?
- HOW MANY SCOUTS ARE THERE IN THE BUDDY SYSTEM?
- HOW MANY FIRST AID HURRY CASES ARE THERE?
- HOW MANY MINUTES CAN SOMEONE SURVIVE WITHOUT OXYGEN?
-
- THE POSSIBILITIES ARE ENDLESS - AND IT'S NOT JUST ANOTHER MEANINGLESS GAME
- THAT IS A WASTE OF TIME.
-
- ------------------------------
- From: edmonds@ûmprgate.mpr.ca (Adam Edmonds)
- Subject: Wide Games - Troglodytes
-
- Here is a wide that we call "Troglodytes" although I think that
- it's common name is burning bridges.
-
- The premise behind the game is that Troglodytes have landed on our
- planet from another galaxy and are preparing to take over the world.
- The troglodytes have a faulty spaceship which will explode if it
- set on fire.
-
- The scouts job is to sneak up to the troglodyte ship and blow it up.
- However, The troglodytes are more advanced then humans and have laser
- blasters that can kill the scouts.
-
- The Game:
-
- the game is played on a dark night in a large field with many
- hiding spots.
-
- The leaders place a candle and some matches at a designated location.
- The leaders then pick a place near the candle but not right up close
- to it. Each leader carries a flashlight and is not allowed to move
- from his/her location.
-
- The scouts start at one location and must sneak up and light the candle.
- If a leader hears a scout he/she turns on his/her flashlight and blasts
- the scout. If a scout is hit with the flashlight then he is out.
-
- The game continues until a scout can light the candle or until all scouts
- are dead.
-
- Note that the flashlights can only be used for a short burst.
-
- ------------------------------
- From: hayesj@rintintin.Colorado.EDU (HAYES JAMES MICHAEL JR)
- Subject: Winter Games - Snow Snake game
-
- The snow snake game.
- Native American winter game, reached higest levels of sophistication
- among the nations and tribes near the Great Lakes.
- Seneca tribe of the Iriquois Nation called it Gawasa, I believe.
- (Also the name of the oldest winter training program in the BSA
- I believe, now well over 50. In the Land of the Oneidas council
- upstate New York)
- On a long, 1/4 mile or more , level surface, build a long pile of
- snow, 2 feet high, 2 feet wide. This will occupy a winter camporee
- of about 100 scouts for an hour or so. Make a V shaped trough in the
- pile, smooth and ice it thoroughly.
- All contestants have previously carved a snow snake. It should be
- 5 to 7 feet long, about 1 1/2 inches high at the 2 to 4 inch long
- head. The eyes of the snake are whree it is weighted. Ths snake
- should never be wider than 3/4 inch and is usually only a 1/2 inch
- high, behind the head. The bottom is rounded, the top, behingd the
- head is flat. The underside of the head should curve up like a ski.
- Decorations and carvinvgs should be done on the non-sliding surfaces.
-
- The snow snake is held in the throwing hand with the index fingrer
- at the end of the snake, like a sling. The snake is supported wiht
- the non throwing hand during a running head stzrt. The arm movement
- is a crass between a baseball side-arm pitch and a bowling
- delivery.
-
- Using thes directions, at the defucnct Iriquios Council's 1973
- Gawasa, a 14 year old scout threw a snow snake more than 1/4 mile
- down the trough. I have seen the Huron Nation build troughs on Lake
- Michigan over 3 miles long, and one year saw a television reprt of
- a Huron throwing a snow snake over 2 miles down a trough ( about 1978 )
-
- The younger scouts get really impressed when they see what they are
- capable of.
-
- ------------------------------
- From: gandersn@unixg.ubc.ca (George HN Anderson)
- Subject: Winter Games
-
- I have seen all sorts of things done at winter camps, and while I have no
- specific suggestions as to games, there are variations you can use on other
- sports/games, such as: Golf (use tennis balls coffee cans and expect to lose
- a few balls), volleyball (careful, the ball gets quite hard, but playing this
- game knee or waist deep in powder is not to be missed.), campfire building
- and so on. As I type this I remember building kitchen areas with tables and
- seats by digging into the snow. Wide games are a lot of fun in the snow (see
- other thread) and I imagine "stalker" would be trickier on snowshoes...
- One winter camp here in BC (Rovent for you BC ers who have seen a lot of this
- before) also features a gateway contest and snowsculpture contest.
- In general I think that you can do a lot of things at a winter camp that
- you can do in the summer, you just have to remember to stay dry. One final
- note, Hot Chocolate tastes GREAT at -20 C!!! Enjoy!
-
- ------------------------------
- From: M.S.Wileman1@lut.ac.uk
- Subject: Wide Game - Scout Staff treasure hunt
- Date: 29 Nov 92 16:51:09 GMT
-
- A wide game that is popular in our scouts is to distribute various
- items of a trangia around our local village, on the ScoutLeaders
- doorstep, and the Exec.'s etc, and send the scouts off on a kind of a
- treasure hunt, with the aim to make a cup of tea for the S.L. and the
- A.S.L. at the end(It was good!!;-)
-
- The hunt started with a note telling them where to find the next item
- of the Trangia, and then the next note was on the next item, etc...It
- also helped the scouts to learn who thier Exec. were, as the notes
- told them it was in the Secretary's garden, and it helped immensely if
- they knew *who* the secertary was...
-
- Glossary: Tragia: Swedish outdoor cooker, I'm not at all sure if it's
- known at all in the U.S., but it is very popular over here. It's
- light wieght, and uses meths to run, but Butane attachments are
- available now. I splits up into several pieces, and so was ideal for
- this exercise.
-
- ------------------------------
- From: mpg92118@dit.upm.es (ANDRES CANCER ABREU)
- Subject: More Cub Games
- Date: Tue, 1 Dec 1992 20:03:31 GMT
-
- Race Around the Ring,
-
- Here is a short game for cubs.
-
- Make pairs with the boys in the pack, place the couples in a circle, one
- kid behind the other looking both towards the center. Select a 'victim' and
- a 'catcher'. Well after my poor English the game is like that.
-
- The catcher tries to catch the victim who runs around the external part of
- the ring. The victim can stop behind a couple and then the kid in the inner
- part is the catcher and the catcher is the victim. The new catcher must touch
- his ankle before begining to run.
-
- I make a draft of the exchange between victim and catcher so i is clear. (sorry
- my English is not that level) :)
-
- c3
- c4
-
- c1 c2 c6 c5 <-- V
- !
- V <-- C c8 C
- c7
-
- They get so confused with changing sides that is really amazing.....
-
- ------------------------------
- From: EEE90053@IBM3090.BHAM.AC.UK
- Subject: Re: British Bulldog
- Date: 3 Dec 92 15:21:56 GMT
-
- I remember playing the game as a cub. It starts with the whole troop/pack
- at one end of the playing area, with one person in the middle. They choose
- someone from the pack to run accross to the other side of the area. The
- person who is on has to intercept the person running accross and somehow lift
- him off the ground. If this is achieved, the person running must join the
- other in the middle. When the runner is caught or gets to the other side,
- the rest of the pack runs. The game is over when all the pack is caught.
- This game was banned in the UK in Scout POR, but a less dangerous version is
- still played where the person runners have their neckerchieves tucked in their
- shorts and are caught when it is removed.
-
- ------------------------------
-