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- Path: sparky!uunet!caen!destroyer!news.itd.umich.edu!potts
- From: potts@oit.itd.umich.edu (Paul Potts)
- Newsgroups: comp.sys.mac.programmer,comp.sys.mac.games
- Subject: Re: Code for drawing a sprite desired.
- Date: 12 Jan 1993 16:11:22 GMT
- Organization: Instructional Technology Laboratory, University of Michigan
- Lines: 23
- Message-ID: <1iuqjaINNdlu@terminator.rs.itd.umich.edu>
- References: <1ha3ikINN7tm@uwm.edu> <1993Jan10.222055.342@midway.uchicago.edu> <73404@cup.portal.com>
- NNTP-Posting-Host: helen.oit.itd.umich.edu
-
- In article <73404@cup.portal.com> jwhitnell@cup.portal.com (Jerry D Whitnell) writes:
- >In article <1ha3ikINN7tm@uwm.edu> bowden@csd4.csd.uwm.edu (John William Bowden)
- > writes:
- >>Hiya,
- >>
- >> THere is alot of interest in writing games for the mac (myself included.)
- >>If there's a kindly sagelike programmer out there with a little time on
- >>his/her hands, could someone share a technique for copying a sprite from an
- >>offscreen grafPort?
-
- Just a digression on sprites - it seems a strange term to use. Some machines
- such as the Commodore 64 had hardware-supported sprites: that is, the
- graphics subsystem had registers that you could set to point to a little
- sprite pixel map in memory, and set up the direction and velocity, and the
- hardware would animate the little buggers at interrupt time. They were fun
- to play with. I don't remember too many of the details, but it was an
- interesting exercise to set up sprites using memory-mapped video and lots
- of POKE commands from Commodore BASIC. I've never seen the term sprite used
- to refer to code for Macs - is this common?
-
- --
- Politics is crime pursued by other means.
- potts@oit.itd.umich.edu CI$ 71561,3362 (rarely)
-