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- From: dic5340@hertz.njit.edu (David Charlap)
- Newsgroups: comp.sys.ibm.pc.hardware
- Subject: Re: PC graphics programming
- Message-ID: <1993Jan11.214830.378@njitgw.njit.edu>
- Date: 11 Jan 93 21:48:30 GMT
- References: <VAITKUS.93Jan7122736@ceres.lexmark.com>
- Sender: news@njit.edu
- Organization: New Jersey Institute of Technology, Newark, N.J.
- Lines: 51
- Nntp-Posting-Host: hertz.njit.edu
-
- In article <VAITKUS.93Jan7122736@ceres.lexmark.com> vaitkus@lexmark.com (Keith Vaitkus) writes:
- >I need info on:
- >
- >Register/assembly level controls for graphics cards.
- >How to write device drivers for cards.
- >The practical differences btw one resolution and another.
- >The practical differences btw one card or chip-set and another.
- >
- >I have no interest in CGA and EGA. So I want to focus on VGA and higher
- >resolutions, ie XGA, SVGA, etc.
-
- You should learn about CGA and EGA. They both do things that all
- other modes do, and in a simpler way. For instance, it's easier to
- learn 4-plane pixel maps on an EGA than on an super VGA, where you
- also have to know about memory banks and other overflow registers,
- etc.
-
- I assume you already know assembly-language in general. Otherwise,
- you're not going to be able to write much in the way of device
- drivers. C can only get you so far on a device level.
-
- As for differences between modes and chipsets, there are tons. For
- CGA/EGA/VGA modes, everything is standard, but for sVGA, everything is
- manufacturer dependant. It becomes critical to know the manufacturer
- of the board, and you'll need separate procedures for each card.
-
- For 8514, XGA, and S3 boards, there's a world of difference. These
- three are co-processor based. You'll be accessing another
- microprocessor when you use them, instead of setting values into
- memory somewhere, like other boards do.
-
- >Thanks in advance, and please note that I am looking for _PC_ specific
- >information and not general graphics algorithms.
-
- There are tons of books on the subject. For VGA, it's rather simple,
- and most people will tell you to use the BIOS for everything but
- actually drawing pixels. And that isn't very hard. For sVGA, its
- also not that hard.
-
- Note, that if you're running your PC in protected mode (like under
- OS/2 or Unix), you can't access the BIOS, leaving you to directly mess
- with I/O ports. There is plenty of documentation on them for
- IBM-standard modes, but sVGA has much less. Some vendors (like ATI)
- try to keep all their register-level documentation under lock-and-key,
- making it difficult (if not impossible) to do anything with them
- without the BIOS.
- --
- |) David Charlap | .signature confiscated by FBI due to
- /|_ dic5340@hertz.njit.edu | an ongoing investigation into the
- ((|,) | source of these .signature virusses
- ~|~
-