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  1. Newsgroups: comp.sys.ibm.pc.games
  2. Path: sparky!uunet!zaphod.mps.ohio-state.edu!darwin.sura.net!haven.umd.edu!news.umbc.edu!gmuvax2!esaffle
  3. From: esaffle@gmuvax2.gmu.edu (Ed Saffle)
  4. Subject: Re: GAME BYTES: ARJ compression. O.K.?
  5. Message-ID: <1993Jan8.192422.14518@gmuvax2.gmu.edu>
  6. Organization: George Mason University, Fairfax, Va.
  7. References: <1993Jan6.090844.12952@nuscc.nus.sg> <skrause.726328965@galen> <FINEMAN.93Jan6131009@kronos-ethernet.arc.nasa.gov>
  8. Date: Fri, 8 Jan 1993 19:24:22 GMT
  9. Lines: 10
  10.  
  11. In article <FINEMAN.93Jan6131009@kronos-ethernet.arc.nasa.gov> fineman@kronos-ethernet.arc.nasa.gov (Charles Fineman) writes:
  12. >
  13. >I have no problem with an ARJ format, but self-extraction could be a
  14. >problem in light of the fact that I am working on a UNIX/X-windows
  15.  
  16.   This shouldn't be too bad.  You still should be able to use unarj to
  17. extract from the executable.  I don't use the self extracting flag so I
  18. can't really be sure without trying it.   
  19.  
  20. Ed
  21.