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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!mnemosyne.cs.du.edu!nyx!jepler
- From: jepler@nyx.cs.du.edu (Jeff Epler)
- Subject: Re: GAME BYTES: ARJ compression. O.K.?
- Message-ID: <1993Jan6.235006.2062@mnemosyne.cs.du.edu>
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- Keywords: game bytes magazine
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- References: <1993Jan6.011656.20486@b11.b11.ingr.com>
- Date: Wed, 6 Jan 93 23:50:06 GMT
- Lines: 58
-
- In article <1993Jan6.011656.20486@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
- >--
- >A quick question to all game bytes reader, present and future: Due to
- >my constant battle to enhance Game Bytes by adding more to it yet
- >still having to fit it on a floppy for transportation purposes, I
- >resorted to compressing issue #8 with the ARJ compression program
- >(version 2.3). I wound up saving over 100K of space vs. PKZIP 1.1 and
- >thus could fit it on a 1.2MB floppy. The program (ARJ) is not as
- >widely known as PKZIP, yet is far superior in terms of features and
- >compression ability. Without it, I would have been in a real bind.
- >Who knows what the future of PKZIP holds. I'll evaluate that as it
- >happens.
-
- Well the "future" of PKZIP seemed to just have happened. PKZIP2.04C was
- released yesterday, and seems to be (mostly) working. I would much prefer
- this (or even 1.93A, or info-zip's ZIP19) to ARJ.
-
- For one thing, the UNIX system I use doesn't seem to have an UNARJ compiled
- for it, and I'm not up to taking care of that.. (I don't even know what
- CC means! :) But if you use a variety of ZIP, I can use that here. I would
- at least like to be able to know that the file will uncompress when I get
- done with it at 2400 baud... :)
-
- The newest release of ZIP has been reported to do 0-15% better on compression
- suites than 1.93A, and had a difference of "<1.5K" on a file compressing
- to 800K versus ARJ (2.30 I would guess..) So this would be a minor difference,
- not too large if you can include a SFX header of some sort.
-
- (Of course, I'm against SFXes for the same reason: I can't view them before
- I take them along the slow part of the road.. :( )
-
- The new ZIP is supposed to have multivolume support too, though some in
- comp.compression weren't too enthused (IE it wouldn't function as well as
- ARJ, actually requiring you feed it removable media as it went, and requiring
- a file named "<name>.zip" on each disk, all of which make multivolume annoying.
- But if you need to go to multivolumes, you could also use a simple file-
- splitter with ZIP or ARJ or anything else, that would work with a
- "copy/b 1+2 gamebyte.zip" to restore...
- >
- >My question is, does anyone vigorously object to my continuing to use
- >ARJ for future editions of the magazine? I'm also considering sending
- >up each issue as a self-extracting ARJ so the program itself wouldn't
- >be necessary to have to extract the magazine. Any thoughts on the
- >matter? Post them publically if you like as we might start an
- >intelligent debate on the matter. On the other hand, you opinion,
- >emailed to me, is also valuable and takes up far less bandwidth.
-
- Not really "vigorously" -- But now that we have the "real" new PKZIP,
- (With info-zip's not far behind, I'm sure) I think that's a much better
- alternative. (I'll also be forced to download the UNARJ program too..)
- >
- >Thanks for reading Game Bytes.
-
- Well I have yet to download #8... When's 9 due?
- --
- Jeff Epler jepler@nyx.cs.du.edu or bx304@cleveland.freenet.edu (preferred)
-
- Signature under construction
-