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- From: dmb@case.ai.mit.edu (David Baggett)
- Newsgroups: comp.sys.atari.st
- Subject: Re: The compatibility story (Falcon & A1200)
- Date: 12 Jan 1993 02:59:19 GMT
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 35
- Message-ID: <1itc67INN4vm@life.ai.mit.edu>
- References: <1993Jan10.110720.14311@umiami.ir.miami.edu> <1993Jan10.171538.26344@news.uit.no> <1993Jan11.113722.5383@gdr.bath.ac.uk>
- NNTP-Posting-Host: case.ai.mit.edu
-
- In article <1993Jan11.113722.5383@gdr.bath.ac.uk> mapmh@gdr.bath.ac.uk (M Hagger) writes:
- >I'm curious, just what do you mean by shitty programmers? In the real
- >world do you seriously expect game writers (ie people trying to screw the
- >maximum performance out of a machine) to worry about their program being
- >a little incompatible with future generations of chips?
-
- Yes. Case in point of bad programming of this ilk: STOS. Every time
- the slightest change was made to the OS they had to send out an
- update. You don't have to break the rules to get the best performance
- possible out of the machine. Get things fast is one thing. Getting
- things fast, and properly, is far better.
-
- >Particularly if they are not even aware of the these new machines etc
- >when the software is written.
-
- In some cases of course, they are victims of what you describe here.
- If the computer company rips the rug out from under the programmers,
- there's no one to blame but the company. But Atari hasn't really done
- that; they've said (in their own muddled way) what you could and
- couldn't rely on, and they've done pretty well at not screwing
- programmers who followed the rules.
-
- >Maybe you would prefer it if the games were a little slower or a little less
- >impressive, but I certainly wouldn't.
-
- Following the rules will NOT slow your program down. Game Workbench
- runs fine on Falcons and TT's, and we never had those machines to
- develop on. It was more time-consuming, in some sense, to be careful
- to follow the rules, but doing so did not affect efficiency any.
-
- Dave Baggett
- --
- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory
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