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- From: jimmys@bonnie.ics.uci.edu (Jimmy Shaw)
- Subject: New Paintworks $C2 Animations
- Nntp-Posting-Host: bonnie.ics.uci.edu
- Message-ID: <2B486E55.9975@ics.uci.edu>
- Newsgroups: comp.sys.apple2
- Reply-To: jimmys@ics.uci.edu (Jimmy Shaw)
- Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
- Lines: 39
- Date: 4 Jan 93 17:05:26 GMT
-
- Hello, the first one of my recently converted $C2 Animations
- for the GS was just uploaded to cco.caltech.edu, under the
- /pub/apple2/uploads directory. The file name is "X29.SHOW.SHK".
-
- The archive is 461K, and here is a brief description:
-
- The experimental X29 jet zooms into the center of the screen from
- the lower left corner, and exits at the upper right corner, but
- does something special in between...
-
- Here is another question for you:
-
- I have a $C2 animation that is 3.7 megabytes (yes, 3.7MB), it is
- a full 320x200 grey scale animation of flying through and above
- a canyon. (fractals?) The problem is that I am not sure if
- enough people out there can view this thing (I have 6 megs on my
- system, so that's no problems.) And if you view it with DreamGrafix,
- that also shouldn't be a problem, since according to the docs,
-
- the second method [of showing animations] uses virual memory
- and therefore does not require as much memory. DreamGrafix
- will read in the animation file in 64k segments, play the
- segment, read more, play more, until the animation is finished.
-
- I have never seen this method, so I am so sure if the animation,
- played in this fashion, will be slow and jerky. (Steve, please correct
- if I have mis-stated any of these.)
-
- Should I bother to upload this on to cco? Please let me know.
-
- Thanks in advance.
-
- Jimmy
-
-
- --
- Jimmy Shaw RamFAST, ZipGSX and 6.0... Apple II Forever!
- jimmys@ics.uci.edu
- -----------------------------------------------------------------------------
-