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- Path: sparky!uunet!think.com!ames!pacbell.com!network.ucsd.edu!galaxy!atra
- From: atra@galaxy.ucr.edu (wayne wallace)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: New Game Standards***
- Keywords: Games,standards,Amiga
- Message-ID: <24835@galaxy.ucr.edu>
- Date: 10 Jan 93 11:37:14 GMT
- References: <10JAN199310382936@v9000> <C0MBzw.Hzy@usenet.ucs.indiana.edu>
- Sender: news@galaxy.ucr.edu
- Organization: University of California, Riverside
- Lines: 24
- Nntp-Posting-Host: galaxy
-
- In article <C0MBzw.Hzy@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
- >>6) Support various control inputs
- >> - analog/digital joysticks 1/2... buttons
- >
- >That's a hardware thing. Amiga can't handle 2+ button joysticks.
-
- Sorry, but you are WRONG! I have a two-button joystick, which also happens
- to be compatible with sega's genesis, but made by Epyx way back when. It works
- just fine with Turrican I and II, and from what I've heard, other games as
- well. Epyx made the 500XJ to be compatible with: Atari, C=, Amiga, and Sega.
- check the plug on a sega controller....
-
- What should happen is this: since we can use sega equipment (including the
- luscious turbo touch 360!) the game programmers should support them. So sega
- makes a few more bucks. Who cares? Wouldn't you like a three button joystick
- with autofire control for all three buttons? And wouldn't you like to be
- able to use it in lots of games? I would.
-
- Wayne
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