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- Path: sparky!uunet!paladin.american.edu!howland.reston.ans.net!spool.mu.edu!yale.edu!jvnc.net!newsserver.jvnc.net!newsserver.technet.sg!ntuix!v9000!sg7017095
- From: sg7017095@v9000 (tomwoof)
- Subject: Re: New Game Standards***
- Message-ID: <10JAN199318482552@v9000>
- News-Software: VAX/VMS VNEWS 1.41
- Keywords: Games,standards,Amiga
- Sender: news@ntuix.ntu.ac.sg (USENET News System)
- Nntp-Posting-Host: v9000.ntu.ac.sg
- Organization: Nanyang Technological University - Singapore
- References: <10JAN199310382936@v9000> <C0MBzw.Hzy@usenet.ucs.indiana.edu>
- Date: Sun, 10 Jan 1993 10:48:00 GMT
- Lines: 75
-
- In article <C0MBzw.Hzy@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) writes...
- >In article <10JAN199310382936@v9000>, sg7017095@v9000 (tomwoof) says most sayishly:
- >>Proposed New standard for good Amiga games:
- >>
- >>These features should be automagically invoked and/or alterable through a
- >>control panel/option menu:
- >>
- >
- >
- >>1) Take advantage of extra fast mem
- >> - more features/moves/gameplay/extras...
- >
- >Not at all. That's unfair, for a person w/ an A4000, 10M FAST to have
- >extra game features because he has more RAM, than some guy on an A500,
- >1M RAM.
- Here's how I see it. If I get more memory, my old game gets better.
- >
- >>2) Take advantage of extra chip mem
- >> - more music/sound effects/samples
- >
- >Again, a total unfairness to people on lower machines.
- See above argument.
- >
- >>3) Ensure the game works on new machines
- >> - it'll be a joke if it won't
- >
- >Agreed. Even if some application is really excellent, if it doesn't
- >work on a) accelerated machines, b) OS 2.0+, it sucks.
- Just heard that a lot of games (old and new!) don't work on the A1200.
- This is not helping the sales of AGA machines... 8(
- I'm going to get one soon. Someone PLEASE do something.
- >
- >>4) Take advantage of better chip sets (ECS/AGA...)
- >> - more music/sound effects/samples
- >> - more sprites/animation/colours
- >> - higher resolutions
- >
- >And once again. It would better if the box just said "Requires 1M CHIP"
- >or "requires AGA" than to flaunt it in the faces of A500 owners, "nyah
- >nyah, you can play this game but you can't have all the extra music and
- >effects!"
- Here's the plan: Make various versions available. The old machines will
- have less features/colours/graphics/sound/animation/speed but same gameplay.
- The new machines get "AGA version" etc. Then offer an upgrade path, like
- they do for application software. This will ensure that people don't have to
- worry if they are upgrading to newer machines in the future, as they can
- get updated versions. Hopefully this won't create too much confusion/frustration...
- >
- >>6) Support various control inputs
- >> - analog/digital joysticks 1/2... buttons
- >
- >That's a hardware thing. Amiga can't handle 2+ button joysticks.
- Really? You must be kidding?
- >
- >
- >Discovery Software. Dead company unfortunately. But amazingly, their
- >game Sword of Sodan (made in 1987, was it?), works on an A4000!
- Really? That's amazing! Someone resurrect these guys!
- >
- >*HEIL* to Monkey Island 2, DarkSeed, and Legend of Kyrandia, for being
- >fully HD installable, OS-friendly, and just plain GREAT games.
- I'm sure game makers realize the advantages of HD installable games,
- but the increased possibility of piracy puts them off developing such games.
- PCs can make it because the market is so huge, they can survive alongside
- the pirates. For a comparatively smaller market like the Amiga's, they think
- about securing their profits first!
- >
- >--
- > // Amiga 3000 ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
- > // 68030 25 MHz /__/\ \ My opinions wear combat boots. Or whatever.
- >\\// OS 2.04 \__\/ / "Walk! Not bloody likely. I am going in a
- > \/ / taxi." --George Bernard Shaw
- -tomwoof-
- Still living in the Stone Age:
- Amiga 2000.
-