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Text File  |  1993-01-05  |  1.1 KB  |  25 lines

  1. Newsgroups: comp.os.os2.apps
  2. Path: sparky!uunet!spool.mu.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!swrinde!ringer!lonestar.utsa.edu!sorourke
  3. From: sorourke@lonestar.utsa.edu (Sean J. Orourke)
  4. Subject: Re: Comanche in OS/2
  5. Message-ID: <1993Jan5.105910.23184@ringer.cs.utsa.edu>
  6. Sender: news@ringer.cs.utsa.edu
  7. Nntp-Posting-Host: lonestar.utsa.edu
  8. Organization: University of Texas at San Antonio
  9. References: <1JAN199318555706@pavo.concordia.ca> <1993Jan4.184639.14304@apgea.army.mil> <1993Jan4.193938.1@vmsb.is.csupomona.edu>
  10. Date: Tue, 5 Jan 1993 10:59:10 GMT
  11. Lines: 12
  12.  
  13. In article <1993Jan4.193938.1@vmsb.is.csupomona.edu> cvetp036@vmsb.is.csupomona.edu writes:
  14. [some deleted]
  15. >
  16. >I still think that for games DOS would be better than OS/2. Make that 32 bit
  17. >DOS extenders games. There's just a bit too much overhead in OS/2 for a game
  18. >to run at optimal speed.
  19.  
  20. I think the best games under OS/2 would be the same ones that are being ported
  21. to Windows.  The Sim* line of games, and in fact any games that use windows a
  22. lot and aren't that speed-intensive, would be really nice to have as OS/2 apps.
  23.  
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