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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!howland.reston.ans.net!paladin.american.edu!gatech!usenet.ins.cwru.edu!eagle!sarah.lerc.nasa.gov!chris
- From: chris@sarah.lerc.nasa.gov (Chris Johnston)
- Subject: Re: 3D Studio vs. Lightwave
- Message-ID: <1993Jan11.222235.6880@eagle.lerc.nasa.gov>
- Sender: news@eagle.lerc.nasa.gov
- Nntp-Posting-Host: looney.lerc.nasa.gov
- Reply-To: chris@sarah.lerc.nasa.gov (Chris Johnston)
- Organization: NASA Lewis Research Center, Cleveland, OH
- References: <1imlfgINNss3@usenet.INS.CWRU.Edu>
- Date: Mon, 11 Jan 1993 22:22:35 GMT
- Lines: 12
-
- Only the materials editor is limited to 320 X 200 resolution in 3DS. There have been (and probably
- still are) 3rd party device drivers to run the materials editor at 640 X 480 256 color mode.
- I render to a Targa + 16/32 all the time in its 512 X 480 X 24 bit mode That is a real nice
- configuration for animating to videotape.
-
- High quality output in 3DS requires you to do single frame recording. That requires a source of
- NTSC video, an animation controller, and an editing recorder.
-
- 3DS lets you create omni and spot lights. You control the color of the light, the size of the
- hotspot/ falloff cones and whether or not it casts shadows. The lights can be animated, too.
-
- Chris
-