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- Path: sparky!uunet!mcsun!sun4nl!ruuinf!accucx!nevries
- From: nevries@accucx.cc.ruu.nl (Nico E de Vries)
- Newsgroups: comp.compression
- Subject: Re: writing compressed filesystems
- Message-ID: <3570@accucx.cc.ruu.nl>
- Date: 10 Jan 93 21:39:12 GMT
- References: <C0nCwK.Ltq@dutiws.twi.tudelft.nl>
- Organization: Academic Computer Centre Utrecht
- Lines: 24
-
- In <C0nCwK.Ltq@dutiws.twi.tudelft.nl> winfrvk@dutiws.twi.tudelft.nl (Bart Schuller) writes:
-
- >Hello,
-
- >I am considering writing a compressing filesystem for use on the Atari ST and
- >MiNT, and I was wondering what compression algorithm I should use. Now I have
- >read the FAQ and I imagine I can use some existing LZ* source, but I would
- >like to know what other people use or maybe you have some general advice
- >to give, like the size of blocks to compress.
-
- A nice to place to start looking is the LDS_10 source package and InfoZIP.
- Both available from garbo. Since speed is an important issue here look
- at LZRW and the finish compressor. Use blocks of at least 8k.
-
- > Bart.
-
- Nico E. de Vries (nevries@cc.ruu.nl 100115,2303) |-----* AA III PPP
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-
- To get (many) ==> LOSSLESS DATA COMPRESSION SOURCES <== get lds_10.zip at
- garbo.uwasa.fi /pc/programming. Make files for Borland C are included.
-