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- Path: sparky!uunet!spool.mu.edu!agate!ames!sgi!fido!chopin.asd.sgi.com!grege
- From: grege@chopin.asd.sgi.com (Greg Estes)
- Newsgroups: rec.video.production
- Subject: Re: Supermac's DigitalFilm Video capture and export board
- Date: 28 Dec 1992 18:05:18 GMT
- Organization: Silicon Graphics, Inc.
- Lines: 23
- Distribution: world
- Message-ID: <1hnfkuINNmh0@fido.asd.sgi.com>
- References: <33800010@hpfcmgw.FC.HP.COM> <1992Dec18.171008.22140@westford.ccur.com> <1992Dec23.065501.19144@mnemosyne.cs.du.edu> <1992Dec23.155757.1456@westford.ccur.com> <1992Dec23.133413@tpsunserv1.Prime.COM> <1992Dec23.222819.8295@mnemosyne.cs.du.edu>
- NNTP-Posting-Host: chopin.asd.sgi.com
- Keywords: EditMaster...
-
- In article <1992Dec23.222819.8295@mnemosyne.cs.du.edu>, nwickham@nyx.cs.du.edu (Neal Wickham) writes:
-
- . ...Real 3D for example sounds like one of
- |> the best on the market for any platform and it's being improved all the
- |> time. Futher, with DMI's Vivid-24 card, you'll be able to do rendering
- ^^^^^^^^^
- |> in real-time like the SGI's do. You'll be able to render and animate
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- |> real-time ...forget about single frame recording and playback.
- |>
- |>
- |>
- |> NCW
-
- Uh, a Silicon Graphics RealityEngine can render more than 600K photo-textured
- t-mesh triangles a second, and has a pixel-fill rate of up to 320M textured,
- anti-aliased pixels a second. I don't know *anything* about the Vivid-24, but
- can it really go that fast? Should rock the world if it can, and works on an
- Amiga. Even if not textured, RealityEngines run better than 1.1M polygons a second, and it takes a fair amount of board-space to get that kind of
- processing power. How do they do it in that small chassis?
-
- Greg Estes
- Silicon Graphics
-