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- Newsgroups: rec.games.video
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- From: bdwest@lims01.lerc.nasa.gov (ALIS)
- Subject: RPG reveiws cont
- Message-ID: <31DEC199215593441@lims01.lerc.nasa.gov>
- News-Software: VAX/VMS VNEWS 1.41
- Sender: bdwest@lims01.lerc.nasa.gov (ALISIA WEST)
- Nntp-Posting-Host: lims01.lerc.nasa.gov
- Organization: NASA Lewis Research Center
- Date: 31 Dec 1992 15:59 EST
- Lines: 132
-
- Scale:
-
- A - great, the best
- B - good but not great
- C - average/typical
- D - bearly tolerable
- F - Hated it
-
- Things rated:
-
- Graphics - colors, size, flicker, animation, clarity, variety of monsters,
- background
- Sound - variety, enjoyablility
- Manuel - Clarity, descriptivemenss, helpfulness, errors
- theme/story - story flow, explanation scenes, inro of new characters,
- ability to chose more than one route of progress.
- Length of game - very long, long, medium, short, too short
- level of difficulty - hard, medium, easy: maze difficulty, die alot
- Control of battle - control over the actions taking place during battles
- Outstanding/Unique features - explained
- View - overhead, 3-d, combo
-
- Ultima: Quest of the Avatar
-
- Graphics - C
-
- same problems as the DWII & III flicker, lack of clarity, however there was
- some animation. You moved your players to more advantagoues spots and the
- monstors moved toward you. If magic cause damaged to the surrounding area
- you saw what areas were effected. All graphics were small though.
-
- Sound - I honestly don't remember how this game sounded it was so long ago.
-
- Manuel - B
-
- very descriptive of purpose and of characters. Monster
- descriptions included. Map of world plus moon warp spots. I believe there
- were some dungeons maps or at least how to get access to them.
-
- Theme/story - B
-
- story flowed well, no explanation scenes, intro of new characters was well
- organized, great variablity in how you could complete your quest.
-
- Lenght of game - very long, there were numerious cities, dungeons, and temples.
- many of the dungeons were large.
-
- Level of difficulty - medium to hard. It was hard for me becuase the
- dungeons were in 3-d perceptive and I hate/am not good at 3-d perceptive.
- Hard to get enough money to buy things and there were alot of things
- necessary to buy to stay alive, explore cave/dungeons etc. Attacks by
- monsters were usual quite brutal and it was difficult to run away becuase 1
- you had to get characters off screen and lose honor points necessary to
- complete the quest or 2 magic out with no loss of honor but you would lose
- the spell materials (obviously) and you would not gain anything.
-
- Control of battle - B+
-
- Lots of control, you could move your characters about the screen (only 1
- step though), you could hide behind things if they were available but I
- don't remember if you can attack in the direction you protected.
-
- Unique/Outstanding features: character generation (you have to answer questions
- in order to determine what your character will be). The games purpose was to
- make the character an Avatar rather than the usual save the world theme.
- Move your characters around the screen. Spell casting - you had to
- discover what materails created which spells, learn the spell and then buy
- the proper materials for the casting. Realizm (so to speak) for example
- this is the only RPG I've played were you need a torch to explore a cave.
-
- Things that annoyed me about this game:
- The small amount of money you got for killing tons of monsters and the
- large amounts of money it took to keep you going. I trick I came up with
- was to fight monsters on the bridge near the main castle. That way the
- monsters could surrond your party and beat up the weaker members. They
- could only make fontal attacks, they could attack you from the side or rear
- And since you were near the castle you could go to the king and he would
- heal you for free. This however takes alot of time.
- Anal retentive rules. For example if you accidental short changed a blind
- merchant when buying something but then immediately overpaid him for the
- next item you would still lose honor points, even if you had over
- paid the merchant all along.
-
- View - overhead when in walk about, 3-d in dungeons.
-
-
- Dungeon magic
-
- Graphics - B
-
- large size, no flicker, well animated, very clear (except in shops) no
- great vareity in monsters, background at all times.
-
- Sound - not much, there was none when you left the town or when just
- walking around the town. Only time there was sound was when you were being
- attacked, doors were closing, or you went into a shop or a mages home.
-
- Manuel - F-
- This was the worse game manuel. Little to no instructions, no
- descriptions of items. Only one type of magic had some spells writen down
- you had to figure the rest out yourself. Only a few roughly drawn maps.
- Terrible, just terrible.
-
- Theme/story - C
-
- story flow was strained do to lack of instructions. no
- character intros - 1 person quest. you had the ability to chose more than
- one route of progress but different routes were extremely difficult do to
- lack of documentation.
-
- Level of difficulty - medium - hard
-
- lack of documentation was the greatest difficulty.
-
- Control of battle - C
-
- The battles were real time. You hit the key pad to move and stike.
- you could not attack from a side angle but you could be hit from the side.
-
- Outstanding/Unique features:
- Spell casting was done by lining up shapes in a certain order.
-
- Things I hated about this game:
- Lack of documentation. Inability to make side attacks even if you could see
- what was attacking you. High cost of living (weapons, food, armor, INN).
- Weak character - it was unusually difficult to go to the next town.
-
- View - 3-d
-
-
-
- Next up Magician
-