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- Xref: sparky rec.games.video:25759 rec.games.video.arcade:9819
- Path: sparky!uunet!haven.umd.edu!mimsy!hagger
- From: hagger@cs.umd.edu (Paul Hagger)
- Newsgroups: rec.games.video,rec.games.video.arcade
- Subject: Re: Virua Racing/Road Riot 4WD linked racing
- Message-ID: <63041@mimsy.umd.edu>
- Date: 23 Dec 92 17:37:02 GMT
- References: <1992Dec21.211145.23939@kong.gsfc.nasa.gov> <1992Dec23.155759.13615@kong.gsfc.nasa.gov>
- Sender: news@mimsy.umd.edu
- Followup-To: rec.games.video
- Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742
- Lines: 23
-
- In article <1992Dec23.155759.13615@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
- >
- >It doesn't have a clutch and stick like Atari's Hard Driven'/Race Driven'
- >games. Instead it has up/down shifters on the steering wheel like Sega's
- >Super Monaco GP and no clutch. This is the one flaw in an otherwise great
- >game.
- >
- >Steve
- >------------------------
- >jonke@kong.gsfc.nasa.gov
- >------------------------
-
- And how is this a flaw?
-
- Current F1 cars use a stickshift exactly like the one used in the game.
- To be honest, the latest McLaren (last years) had an automatic transmission
- which would change gears in response to braking and acceleration automatically.
-
- It sure won't help anybody perfect gearshifts in their autocross car like
- Hard Drivin'/Race Drivin' could, but I think it in no way detracts from the
- game feel.
-
- -hagger
-