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- Path: sparky!uunet!usc!chaph.usc.edu!phakt.usc.edu!not-for-mail
- From: shihtape@phakt.usc.edu (Shih-ta Peng)
- Newsgroups: rec.games.video
- Subject: Re: 16 bit graphics or cpu?
- Date: 21 Dec 1992 23:41:21 -0800
- Organization: University of Southern California, Los Angeles, CA
- Lines: 17
- Message-ID: <1h6gr1INNlbo@phakt.usc.edu>
- References: <1992Dec21.223418.12136@clark.edu> <1992Dec22.013710.10535@netcom.com>
- NNTP-Posting-Host: phakt.usc.edu
-
- primus@netcom.com (Robert keng) writes:
-
- >gsnow@clark.edu (Gary Snow) writes:
- >: In article <n1283t@ofa123.fidonet.org> Scott.Thomas@ofa123.fidonet.org writes:
- >:
- >: No, all reports say that it will be a CUSTOM RISC processor, perhaps produced
- >: by Nintendo, perhaps by Sony, at this point its all really conjecture.
- >:
-
- > So the SNES is NOT a true 16-bit system....
-
- Does any of this really matter? Who cares if it's 8-bit, 16-bit or even
- 32-bit. You buy a system for the games, not for it's pure raw processing
- power. Or else, just buy a computer. I own both and although I favor the
- Genesis, I enjoy the flexibility of having both.
-
- Shih-ta
-