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  1. Path: sparky!uunet!usc!chaph.usc.edu!phakt.usc.edu!not-for-mail
  2. From: shihtape@phakt.usc.edu (Shih-ta Peng)
  3. Newsgroups: rec.games.video
  4. Subject: Re: 16 bit graphics or cpu?
  5. Date: 21 Dec 1992 23:41:21 -0800
  6. Organization: University of Southern California, Los Angeles, CA
  7. Lines: 17
  8. Message-ID: <1h6gr1INNlbo@phakt.usc.edu>
  9. References: <1992Dec21.223418.12136@clark.edu> <1992Dec22.013710.10535@netcom.com>
  10. NNTP-Posting-Host: phakt.usc.edu
  11.  
  12. primus@netcom.com (Robert keng) writes:
  13.  
  14. >gsnow@clark.edu (Gary Snow) writes:
  15. >: In article <n1283t@ofa123.fidonet.org> Scott.Thomas@ofa123.fidonet.org writes:
  16. >: 
  17. >: No, all reports say that it will be a CUSTOM RISC processor, perhaps produced
  18. >: by Nintendo, perhaps by Sony, at this point its all really conjecture.
  19. >:
  20.  
  21. >        So the SNES is NOT a true 16-bit system....
  22.  
  23. Does any of this really matter? Who cares if it's 8-bit, 16-bit or even
  24. 32-bit. You buy a system for the games, not for it's pure raw processing
  25. power. Or else, just buy a computer. I own both and although I favor the
  26. Genesis, I enjoy the flexibility of having both.
  27.  
  28. Shih-ta
  29.