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- Path: sparky!uunet!noc.near.net!nic.near.net!oliveira
- From: oliveira@nic.near.net (John Oliveira)
- Newsgroups: rec.games.video
- Subject: Re: STREETS OF RAGE 2
- Date: 21 Dec 1992 14:07:53 GMT
- Organization: NEARnet, Cambridge, MA
- Lines: 49
- Distribution: world
- Message-ID: <1h4j3pINNrah@noc.near.net>
- References: <a_p2nam@rpi.edu> <1gtu6fINN2gj@sal-sun29.usc.edu>
- NNTP-Posting-Host: nic.near.net
-
- |> In article <1gtu6fINN2gj@sal-sun29.usc.edu>, tehyang@sal-sun29.usc.edu (Teh Kao Yang) writes:
- |> In article <a_p2nam@rpi.edu> lennad@rpi.edu writes:
- |> >
- |> > Hi all,
- |> > Just a quick questions on this cart, which all who own seem
- |> > to be pleased with. What are the most number of "people"
- |> > on the screen at one time. Remember good old Final Fight for
- |> > SNES ? The lack of enemies on the screen at one time is one
- |> > the few things that really bothered me about it. I'm hoping Sega
- |> > will keep up with SoR1 by having several for each player to bash on.
- |> > Also,.. are there any slow down problem when too many get on the
- |> > screen ?
- |>
- |> I'm very glad you asked this question, I'm more than happy to answer it...
- |>
- |> When playing I noticed that so far the max. # of characters on the screen
- |> is around 8. There could be more, but definitely at least 8. This includes
- |> 2 players and 6 enemies. I think there might not be a limit to the # of
- |> onscreen characters, like SOR1, because if you keep moving forward enemies
- |> keep coming out. However when there are 6 or more characters on the screen,
- |> I've noticed some slight flickering. The flickering gets worse when there are
- |> large boss enemies on the screen or if you are using Max the big wrestler.
- |> There is also some flicker when there are too many objects(stuff you can smash)
- |> cluttered around the playfield. However the flicker is barely noticeable with
- |> 6 characters on screen. But when there are 8 or more or if large sized
- |> characters are present, sometimes an entire character or two will disappear for
- |> an instant due to flickering. However I'm trying to rag on the game here: I
- |> think just being able to put 8 big characters on screen simultaneously with
- |> minimal flicker is amazing enough. After all Final Fight had a max of 4
- |> characters, so what is there to complain about? Also if there are 6 enemies
- |> beating the heck out of you, I don't think you'll notice the flicker anyway.
- |> Also I have noticed absolutely NO SLOWDOWN in the game, even with the screen
- |> filled to the brim with enemies. Slight flicker yes, but no slowdown at all.
- |>
- |> -Teh Kao
-
- I got the change to play this game and I have to admit that this game is
- pretty good.
- However, in certain levels there were some flickering wich it was a little
- annoying I also did see a little SLOWDOWN. Maybe its me but the slowdown was
- there, it happen when you have about 8 characters on screen and the flicker occurs
- than the slowdown begins to happen.
- It affected the gameplay a little but I guess I have to live with it.
- The characters are a little bigger than the SOR1, in which I'm happy as I didn't
- like SOR1 at all, but SOR2 is much better than SOR1.
- I wish they had just made the character the same size as Final Fight, but I guess
- you can't have everything..:-)
-
- John
-