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- Path: sparky!uunet!cis.ohio-state.edu!rutgers!cmcl2!panix!panix!sbb
- From: sbb@panix.com (Steve Baumgarten)
- Newsgroups: rec.games.pinball
- Subject: Re: I liked Black Rose...
- Message-ID: <SBB.92Dec30184603@panix.com>
- Date: 30 Dec 92 23:46:03 GMT
- References: <1992Dec28.215049.17320@clipper.ingr.com>
- <1992Dec29.221421.9111@nwnexus.WA.COM>
- <LFS.92Dec29211128@arcadia.mitre.org>
- Sender: sbb@panix.com (Steve Baumgarten)
- Organization: PANIX Public Access Unix, NYC
- Lines: 68
- In-Reply-To: lfs@mitre.org's message of Wed, 30 Dec 1992 02:11:28 GMT
-
- In article <LFS.92Dec29211128@arcadia.mitre.org> lfs@mitre.org (Lyman
- F. Sheats Jr.) writes:
-
- A lot of the software from LW3 appears to have been reused, like
- the ramp, and the runaway to R2D2, to name a couple.
-
- I played FISH TALES and STAR WARS with a non-pinballer friend of mine
- today, and just explaining the games to him showed up the enormous
- differences between a typical Williams release and a typical Data East
- release. I must have spent five minutes describing all the different
- progressive scoring opportunities in FISH TALES -- we didn't even get
- into the "best" way to play the game. Took all of about 30 seconds
- for STAR WARS (shoot the Death Star, shoot the ramp, shoot Yoda or
- whatever else is lit on the upper right). Not much more to the game
- than that. At least LW3 had a little more complexity to it.
-
- I happen to like STAR WARS a lot, but more the way I like dessert:
- after a good meal. So I spend most of my time playing "real" games
- like FISH TALES, WHITEWATER, TAF, CUE BALL WIZARD; then I play a
- couple games of STAR WARS and forget about trying to get high scores.
- Mostly I just like listening to it, to be perfectly honest... ;-)
-
- It's a fun game to play if all you want to do is bounce the ball
- around and make R2D2 jump up and down and listen to all that great
- music and sound. It's possible to get into a real scoring "groove"
- with it like you can (quite easily) in FISH TALES, but it doesn't
- happen often, mostly because the game doesn't play smooth, as you
- noted. When I first saw the game, it seemed to me that the designers
- had just sort of randomly strewed around a dozen or so playfield
- pieces and left things at that. After all, you could easily move any
- of the tunnel shots, bumpers, the ramp -- pretty much anything on the
- game -- a few inches one way or the other and it wouldn't really
- change the way the game plays.
-
- And yes, I do like a kickback that doesn't require taking the glass
- off or losing the ball to get the thing relit.
-
- The rather unhelpful instructions that flash briefly on the dot-matrix
- display (if the game isn't too busy showing you something else) say
- "Shoot drops then orbit for relaunch"; apparently this decodes into:
- Hit the drop targets (I think you have to get all three; it doesn't
- count if one or two are already down, but I might be wrong), then make
- a loop shot (I think either left or right, but again, I'm not
- completely sure). This will light the left loop shot; when you make
- it, the kickback is relit.
-
- Of course, if only novice players have been playing the game recently,
- that light comes on right away -- you won't have to hit the drop
- targets or make the first loop shot to light it up, and a single left
- loop shot will relight the kickback. I can't tell you how much I
- *hate* this kind of self-adjusting crap...
-
- And is it just me, or does R2D2 just kind of jump around and not
- even get involved with the play of the game? I mean, at least
- THING on TAF locked balls for multiball. All I ever see R2D2 do is
- jump up and down. I bet if he broke, no one would even notice.
-
- I know some arcades where that's true of the *flippers*, let alone
- R2D2. But as you were saying, consider that the amazing Capt. B.
- Zarre followed the action by turning his head in PARTY ZONE. That was
- kind of neat, though the Captain was no Rudy. I wonder if they'll
- *ever* top Rudy...
-
- --
- Steve Baumgarten | "New York... when civilization falls apart,
- PANIX, New York, NY | remember, we were way ahead of you."
- |
- Email: sbb@panix.com | - David Letterman
-