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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!mcsun!sun4nl!dutrun!donau!duteinq.et.tudelft.nl!andre
- From: andre@duteinq.et.tudelft.nl (Andre Verwey)
- Newsgroups: rec.games.pbm
- Subject: Galaxy: A modified battle algorithm
- Message-ID: <1993Jan01.210955.9160@donau.et.tudelft.nl>
- Date: 1 Jan 93 21:09:55 GMT
- Sender: news@donau.et.tudelft.nl (UseNet News System)
- Organization: Delft University of Technology, Dept. of Electrical Engineering
- Lines: 21
- Nntp-Posting-Host: duteinq.et.tudelft.nl
-
-
- I recently saw some discussion about the absoluteness of the galaxy
- battles. I think this has some interesting things as it makes you
- nervous if you will have won the battle, but maybe less absolute
- outcomes are even better.
-
- In my opinion a very easy way to implement a less absolute outcome is to
- limit the number of battlerounds. If a single ship encouters 200 probes, it
- will need some time to destroy them all. If two very large battlefleets
- starts to crush each other, it will be also a matter of time. But of
- course you can discuss what time a turn reflects.
-
- If the hard limit on the number of battlerounds if for example set on
- 10, a fight can end undecided. This gives the defending player the time
- to add new products on a planet, or fly away with the remaining fleet.
- In the rules battles are carried out twice, once before the movement
- and once after, so maybe the hardlimit should be divided into two parts.
-
- How do other people think about such a change?
-
- Andre
-