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- From: amead@s.psych.uiuc.edu (Alan Mead)
- Subject: Re: Galaxy Results Format
- References: <9212281248.AA14627@fccn01.fccn.pt> <9212311001.AA14687@fccn01.fccn.pt> <lk69gtINNjb@cash.cs.utexas.edu>
- Message-ID: <C059LI.G2H@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: UIUC Department of Psychology
- Date: Thu, 31 Dec 1992 22:10:29 GMT
- Lines: 48
-
- mckinney@cs.utexas.edu (Durwood Y. McKinney) writes:
-
- >Someone wrote.....
- >>>But the problem (or just the fact) with Galaxy is that once you loose
- >>>a big fight, you're pretty much out of the game. There's no real way to
- >>>start over and come back later and win. One (major) mistake and you're
- >>>dead. Once you get too far behind in industry you can never catch up.
- >>>
- >>>It might be interesting to try and modify the game so palyers were a
- >>>lot harder to knock out of the game. Where you could loose more
- >>>battles but not loose the war. Then the concept of having longer
- >>>games would make more sense.
-
- >[armies idea deleted]
-
- >Another simple way to do this would be to simply change the rules where
- >an armed enemy warship has to be orbiting a planet at the end of two
- >consecutive turns to bomb it. This would make it easier to defend a
- >large empire.
-
- Galaxy's author, Russell Wallace, mentioned some time ago that he has
- thought about a second game that, if I recall correctly, would have
- more micro comcepts like armies. I don't know if he has gone beyond
- thinking about it, but I also never realized how prolific he is. I've
- seen hundreds of lines of his code on comp.binaries.os.msdos .
-
- Anyway, yet another simple way to make battles less absolute would be
- for there to be a limit on the number of shots fired per turn. Have
- any of you seen a battle between two (or more) fleets with a lot of
- small ships? Then big battles would have to rage for more than one
- turn (with the possibility that you could draw reinforcements in).
-
- Typically these discussions "degenerate" into debates about "what is
- realistic" (which always seems to me to be beside the point) but... I
- think this would be more realistic in the sense that worlds and solar
- systems are big! Do you think that you could find, catch and destroy a
- fleet of 500+ ships scattered throughout the solar system in one year?
-
- You would also have to alter the rule that if there are ANY armed enemy
- ships orbiting a world at the end of a turn then they bomb (which would
- be a good thing anyway IMHO). But you could allow "incidental" damage
- during the battle. So maybe I lose 5-10% of my stuff for each turn
- that there is a battle (ie, a battle involving empires hostile to mine)
- above my world.
-
- Just a thought.
-
- -alan mead
-