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- Newsgroups: rec.games.mud.misc
- Path: sparky!uunet!blaze.cs.jhu.edu!jyusenkyou!arromdee
- From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
- Subject: Re: Note to any fellow DikuMUD coders...
- Message-ID: <1992Dec28.213129.24373@blaze.cs.jhu.edu>
- Sender: news@blaze.cs.jhu.edu (Usenet news system)
- Organization: Johns Hopkins University CS Dept.
- References: <9212261801.AA05796@TIS.COM> <m#z1H6r1ob@atlantis.psu.edu> <Bzy9ps.3FF@math.okstate.edu>
- Date: Mon, 28 Dec 1992 21:31:29 GMT
- Lines: 21
-
- In article <Bzy9ps.3FF@math.okstate.edu> russ@math.okstate.edu (D. Roman) writes:
- >Well, this certainly sums up nicely why I stay out of public discussions
- >of server programming.
- >Good programming practice should be of great interest to anyone writing
- >a line of code for any reason.
- >Period.
-
- Technically true. If "good programming practice" depends on the purpose of
- the code, the context it is in, etc. For instance, if you're writing quick and
- dirty patches, good programming practice is programming practice which gets you
- the fastest possible result.
-
- Of course, if you're saying that there's one single practice that's good, no
- matter how or why you're writing the code, you're wrong.
- --
- "When you whine like a stuck pig, or flame like a blowtorch, then
- people get angry. If you want to ACCOMPLISH something, p'raps you should
- learn some tact."
- -- Random, on rec.games.mud
-
- Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
-