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- Path: sparky!uunet!spool.mu.edu!agate!dog.ee.lbl.gov!csa1.lbl.gov!schindler
- From: schindler@csa1.lbl.gov
- Newsgroups: rec.games.mud.diku
- Subject: Re: Guild Wars
- Date: 24 Dec 1992 15:12 PST
- Organization: Lawrence Berkeley Laboratory - Berkeley, CA, USA
- Lines: 12
- Distribution: usa
- Message-ID: <24DEC199215121923@csa1.lbl.gov>
- References: <1992Dec24.013430.3273@nuscc.nus.sg> <Bzqytr.D64@news.cso.uiuc.edu>
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-
- In article <Bzqytr.D64@news.cso.uiuc.edu>, brumleve@iboga (Dan Brumleve) writes...
- >treated as such. I've put weeks of playing time into characters,
- >and then fallen over laughing when I'm robbed blind or summoned and
- ^^^^^^^^^^^^^^^^^^^^
- >killed. That's the whole point of games... To have fun. And there's
- >really not much fun in monster-chopping.
- >
- >-Dan
-
- What was so funny about it?
-
- Aaron
-