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Internet Message Format  |  1992-12-24  |  887 b 

  1. Path: sparky!uunet!spool.mu.edu!agate!dog.ee.lbl.gov!csa1.lbl.gov!schindler
  2. From: schindler@csa1.lbl.gov
  3. Newsgroups: rec.games.mud.diku
  4. Subject: Re: Guild Wars
  5. Date: 24 Dec 1992 15:12 PST
  6. Organization: Lawrence Berkeley Laboratory - Berkeley, CA, USA
  7. Lines: 12
  8. Distribution: usa
  9. Message-ID: <24DEC199215121923@csa1.lbl.gov>
  10. References: <1992Dec24.013430.3273@nuscc.nus.sg> <Bzqytr.D64@news.cso.uiuc.edu>
  11. NNTP-Posting-Host: 128.3.254.196
  12. News-Software: VAX/VMS VNEWS 1.41    
  13.  
  14. In article <Bzqytr.D64@news.cso.uiuc.edu>, brumleve@iboga (Dan Brumleve) writes...
  15. >treated as such.  I've put weeks of playing time into characters,
  16. >and then fallen over laughing when I'm robbed blind or summoned and
  17.           ^^^^^^^^^^^^^^^^^^^^
  18. >killed.  That's the whole point of games...  To have fun.  And there's
  19. >really not much fun in monster-chopping.
  20. >-Dan
  21.  
  22. What was so funny about it?  
  23.  
  24. Aaron
  25.