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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!usc!cs.utexas.edu!asuvax!ukma!netnews.louisville.edu!ulkyvx.louisville.edu!tfpayn01
- From: tfpayn01@ulkyvx.louisville.edu
- Subject: Re: MECH: Heavy Hammer
- Sender: news@netnews.louisville.edu (Netnews)
- Message-ID: <1992Dec31.135756.1@ulkyvx.louisville.edu>
- Date: Thu, 31 Dec 1992 17:57:56 GMT
- Lines: 100
- References: <C03oy9.DvM@news.cso.uiuc.edu>
- Nntp-Posting-Host: ulkyvx02.louisville.edu
- Organization: University of Louisville
-
- In article <C03oy9.DvM@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
- > One of my favorite 'Mechs since I started playing BattleTech has been
- > the Warhammer. I took one look at the cover and decided I liked that
- > 'Mech. Great profile, lots of guns, and it looks mean. Well, time
- > has marched on and now here we are in game time of 3050+. The Warhammer,
- > once a dangerous opponent (if one removed the Small Lasers and spent the
- > tonnage on leg armor), has been reduced to a second stringer by the
- > ill-design crews at FASA. I broke out my handy calculator and Mech
- > Editor program and after much thought and experimentation, here is
- > what I feel is a Warhammer for our time.
- >
- >
- > Type: IS WHM-6X Heavy Hammer Mass
- > Tonnage: 70.00
- > Internal Structure: 7.00
- > Engine: 280XL 8.00
- > Walking MP's: 4
- > Running MP's: 6
- > Jumping MP's: 0 0.00
- > Gyro & Cockpit 6.00
- > Heat Sinks: 18 8.00
- > Armor Factor: 216 13.50
- > Internal Armor
- > Structure Value
- > Head: 3 9
- > Center Torso: 22 36/7
- > Lt./Rt. Torso: 15 24/6
- > Lt./Rt. Arm: 11 22
- > Lt./Rt. Leg: 15 30
- > Weapons and Ammo:
- > Type Loc. Critical Weight
- > ER PPC RA 3 7.00
- > ER PPC LA 3 7.00
- > Med. Laser RA 1 1.00
- > Med. Laser LA 1 1.00
- > Med. Laser LT 1 1.00
-
- What's with all these Med. Lasers? Good lord, this thing's a moving
- SUN when it tries to fire anything! The ER PPCs are fine, though I'd move for
- double-strength HS to alleviate some of their heat problems. And why not Pulse
- Lasers? They're much more accurate, and do almost the same damage?
-
- Just my .02. Great job, though! A friend and I did the same thing for
- the same reasons. We come from the Robotech sphere, and beside the Veritech,
- the Excalibur (Warhammer) was our fav!
- >
- > Known Variants
- >
- > WHM-6XH 1) Remove the Center Torso Medium Lasers.
- > 2) Make the Arm Mounted Medium Lasers Medium Pulse Lasers.
- > 3) Install Triple Strenth Myomer.
-
- Well, that's a good start! Save the Myomer for the Med's, which work
- better since the sprint rules for Solaris have arrived.
-
- >
- >
- > I expect someone will post commenting on how the XL Engine winds up nearly
- > doubling the cost of the Mech. Well, victory costs and the pocketbook is the
- > first place you start paying. The IS cannot afford to have Mechs which fall
- > down with leg injuries in the 3rd round of firing as the current Warhammer
- > has an annoying tendency to do. The Heavy Hammer's XL Engine lets it pack on
- > the extra 3.5 tons of armor that have proven effective in extensive field
- > trials. Two ER PPCs give effective long ranged combat with no reliance on
- > resupply. An impressive array of 10 Medium Lasers gives the Heavy Hammer
- > a respectable close range bite. The flamer allows for raising enemy heat
- > scales if playing with that option, starting fires in woods, and eliminating
- > those pesky infantry types.
- >
- >
- > Axly
- >
- > *******************************************************************************
- > * Star Captain Axly *
- > * Alpha Second Nova *
- > * Supernova Second *
- > * 341st Assault Cluster *
- > * Clan Wolf *
- > *******************************************************************************
- >
- >
-
- Hail, brother!
-
- Lieutenant Sable Reaver, Alpha Regiment, 1st Provisional Company,
- Command Lance, Wolf's Dragoon's
- --
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- / / / / /// / / / Tom Payne *** Louisville, KY / // / / / / / / /
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