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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!wupost!csus.edu!netcom.com!clarka
- From: clarka@netcom.com (Andrew Clark)
- Subject: Re: Vehicle rules and munchkinism (with ANSWERS!)
- Message-ID: <1992Dec29.184238.3478@netcom.com>
- Followup-To: rec.games.mecha
- Summary: Get your hands off my hovertank!
- Sender: clarka@netcom.com (Andrew Clark)
- Organization: Netcom Online Communications Services (408-241-9760 login: guest)
- References: <Bzu159.7vp@newsflash.concordia.ca> <1992Dec26.010028.708@netcom.com> <1hnrb7INNgvr@shelley.u.washington.edu>
- Distribution: world
- Date: Tue, 29 Dec 1992 18:42:38 GMT
- Lines: 55
-
- > foregone@stein.u.washington.edu (Carl Chavez) writes:
- >> clarka@netcom.com (Andrew Clark) writes:
- >>
- >> [fixes for this high-speed ramming problem]
- >>
- >>Hovercraft and VTOLS are prohibited from deliberately ramming other
- >>units due to the fragile nature of their construction and their pilots'
- >>desire to remain alive. Only tracked and wheeled land vehicles may
- >>deliberately ram. Accidental rams (due to skidding or sideslipping)
- >>should be resolved using the existing rules. This would require no
- >>changes to existing vehicle designs.
- >
- >No. VTOLs I understand, but hovercraft? I don't see much difference in
- >structure between wheeled, tracked, and hover vehicles.
-
- Tracked and wheeled vehicles are inherently more stable -- they're
- in contact with the ground rather than floating on a cushion of air.
- The "skirts" that keep that cushion of air contained are usually
- flexible (which is reflected in the hover hit location table.)
-
- A tank crashing into a 'Mech won't bounce off like a rubber ball;
- a hovercraft probably will.
-
- >My idea: during the initiative phase, each side involved rolls initiative
- >for each individual unit, with vehicles suffering a -2 penalty. This can be
- >simplified in large scale battles, with mixed units suffering a -2 penalty.
-
- Why should vehicles get a -2 initiative penalty? It doesn't solve the
- problem and adds an additional element of confusion to the game.
-
- Imposing a -2 penalty on the SIDE that uses vehicles -- now that's
- disgusting. No one would use vehicles if this rule were adopted.
- Vehicles are there to support 'Mechs, not put them at a disadvantage!
-
- (Besides, what kind of psuedo-realistic "explanation" would account for
- it? Let's see, the presence of friendly vehicles taxes the fire-control
- and piloting systems because you don't want to shoot your own hovercraft,
- or step on them . . . or, the MechWarrior's Union doesn't like vehicles
- and encourages Mechwarriors to "fumble" if friendly vehicles are in the
- same battle. Yeah, right.)
-
- >The argument that hovercraft and VTOLs are too dangerous because of backshots
- >is ludicrous. If the mech user has light mechs, he/she can avoid the hovers
- >and VTOLs!
-
- I agree to some extent. I feel that well-designed 'Mechs using good
- tactics can prevent backshots from being effective. On the other hand,
- I also believe that small hovercraft are too fast and that this can be
- corrected without wrecking the entire set of vehicle rules, which seems to
- be the current FASA plan.
- --
- clarka@netcom.com Andrew Clark My ignorance is my own fault.
- "We have virtual reality today: Pete Wilson lives in it." | Bad cop!
- "Macs are to computing what television is to journalism." | No donut!
- Secondary account at aclark@UCSD.EDU -- prefer mail at netcom site.
-