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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!newsflash.concordia.ca!kgnome
- From: kgnome@cs.concordia.ca (MATIS stephane)
- Subject: Re: Vehicle rules and munchkinism (was Re: high-speed hovertanks REDUX!)
- Message-ID: <Bzuwuu.EzA@newsflash.concordia.ca>
- Summary: Neurohelmets vs. Vehicles
- Keywords: Vehicles, Ramming, bleah
- Sender: Gene Marcil
- Nntp-Posting-Host: zeta.cs.concordia.ca
- Organization: Computer Science, Concordia University, Montreal, Quebec
- References: <1992Dec20.173113.1343@samba.oit.unc.edu> <1hbtqnINNpf5@agate.berkeley.edu> <Bzu159.7vp@newsflash.concordia.ca>
- Date: Sat, 26 Dec 1992 07:59:18 GMT
- Lines: 141
-
- (In response to Stephane Matis' post. Please note that despite the net
- address listed, I am not Steph. I'm a friend of his who he has
- gracefully given access to his account. I usually lurk but this time I
- have to give my 0.25$ worth. I have written some material for FASA
- before but nowhere near as much as Steph (I'm a busy student who prefers
- RPGs to Tactical Gaming) and yes my name is in the Design section (big
- deal)).
-
- (lots of long discussion deleted)
-
- Ok, Steph, you argue that the only vehicle that ever had a chance
- against a mech in Btech was the hovercraft. I beg to differ. I have
- seen nasty little VTOLs (usually small, fast, and expendable and packing
- an LRM-5) and various other interesting items. I'm still trying to
- figure out why subs and ships are capped off at 300 tons. That's puny.
- Hell, I seem to remember a certain aircraft carrier in a campaign of
- yours a couple of monthes ago... along with a hoard of nasty (albiet not
- as impressive as mech's) vehicles. These were forces on an
- industrialized periphery world that had two superpowers. The numbers of
- troops were comparable to today's forces (relative to the population).
- That was one of the most interesting Btech'ing sessions I've played in
- ages.
-
- Ok, here's my basic idea.
-
- A) Ton per ton, Mechs are superior to any other vehicle with the
- possible exception of the aerospace fighter but since fighters can't
- hold territory, mech's are the ideal choice.
-
- B) Mech's are very expensive weapons, much like modern day stealth
- fighers. Dropship/Jumpship transport is equally expensive and
- therefore, Mech's are the ideal choice for ANY planet-to-planet
- offencive force. These Mech's should be supported by effective
- aerospace cover.
-
- C) Most vehicles are not worth putting in a dropship (except perhaps a
- high-speed recon hovercraft or VTOL, or maybe submarines to attack an
- underwater target) BUT vehicles form the ideal backbone for the defence
- of any planet that can produce them. They are cheaper and more
- effective on a cost basis than mechs. Convential aircraft are likely to
- be the backbone of aerospace defence unless a major airless colony
- exists (some mining moon or something). Now, this all assumes that the
- world is capable of producing industrial goods. This requires approx
- 1940+ tech, a large (preferably millions) population, and a decent
- amount of mining. A typical world might be comparable to Canada (a
- large amount of unsettled land with a few highly populated industrial
- centres, rich in resources and with a population of around 25 million).
- On such a world, only elite units would be given mechs (since they are
- so expensive). A world with 25 million people could easily produce
- enough drivers/pilots for a full regiment of vehicles (via a mandatory
- draft like in many countries today). Now, the problem for this world is
- not that it hasn't got enough troops to defend it. It does (a few
- thousand vehicles would barely damage their GNP over an extended period
- and the entire inner sphere has run on a partial war economy since the
- fall of the Star League). The catch is, where over this HUGE planet do
- you place these few thousand troops? A sizable portion would go into
- defending major population centers but the majority would be stationed
- outside of major centers (to remove the chance of excessive friendly
- civilian casualties in the case of an enemy attack - we aren't Saddam
- Hussein here). Ok, now the attacking force would attack with a MUCH
- smaller but MUCH more efficient unit (Mechs/Aerospace/Dropships). This
- unit would probably overwhelm the defenders if the numeric odds were
- even but they rarely would be (despite the thining of the defending
- troops). These attacks have a choice to either A) do an objective raid
- or B) invade. The objective raid would be carried out in the usual
- manner since the large majority of the defending troops are unable to
- mobilize in time to even come near the attackers, only local troops and
- the rare elite/rapid-response teams could engage the raiders. An
- invasion would work in a similar manner. The goal would not be complete
- decimation of the defending troops. Most of them are local and won't
- evacuate off-planet if the planet falls (the occasional fanatic unit may
- abandon it's homeworld but in my humble opinion, it's not bloody
- likely). The way to conquer a planet is to demolish the defender's C3
- (command-control-communications... and I don't mean Kurita's nifty new
- networking gizmo). The small but powerful mech unit would drop in to
- surprise the defenders by attacking and (hopefully) capturing all major
- governmental and military sites (captial
- buildings/state-provincial-regional legislatures/governor's mansions/
- major military bases). By disrupting the chain of command, the
- overwhelming defending troops become next-to-useless when faced with an
- effective mech force. If given the choice, most will surrender and or
- disband, or perhaps give their allegience to the new regieme installed
- by the invaders.
- Ironically, the planets most likely to be defended by mechs are
- the one's which are NOT industrialized. The reason it the same as the
- reason mech's are choosen to attack with. They are the best unit you
- can cram into that ever-so-limited dropship space and since the planet
- they are going to defend can't produce military hardware, you have to
- ship them the stuff. Therefore, primitive worlds get mechs and
- tech-oriented worlds get vehicles.
-
- Sorry for the _huge_ paragraph up top but the whole thing really
- was one idea. Anyway, I personally think that FASA's new rule about
- neurohelmets making mech's SO agile that they out manuever vehicles is
- just hipe to make mech's more attractive to players (they ARE the focus
- of the game, no?). A Btech mech has always been descrBp~
-
- arg... line noise.. A Btech mech has always been described as being a
- big and cumbersome thing (unlike the increadibly graceful (and very
- cool) anime style mecha). These things have to make piloting checks for
- all sorts of nifty conditions (like rubble). It seems to me they would
- have a bit of trouble manuevering normally and the neurohelmets would
- just (just barely... because of the awesome reaction times) help to
- compensate for the mech's inherent instability. Neurohelmets could,
- however, boost someone's initiative (if using a mostly mech units or if
- using individual initiative house rules) because of this
- direct-neural-feedback super reaction time (a +2 to init over
- non-neurohelmeted troops seems nice.. it gives mechs an advantage
- without utterly banning the possibility of vehicles ramming mechs).
-
- Ok, that's my opinion. I could never stomach the idea that
- empires with TRILLIONS of people have only a few MILLION troops. In
- Btech, war is a way of life supposedly. When only one in a million
- people is a soldier, it's bloody utopia! Sticking huge (but widely
- scattered) native troops would add to the realism of the game without
- severely unbalancing it. (So this planet has a million troops? Big
- deal, try finding enough dropships to move all of that! Ha!) Mech
- become quite scare elite units (even green mechwarriors are elite
- compared to an elite tank jockey-- oops, that scarce, not scare in the
- preceeding sentance). Mech would in fact, see just as much action as
- they do in the present set up because they are THE front-line units
- while vehicles become rear-guard units that can still pack a punch. The
- idea of a single battalion defending a world is generally ludicrous
- unless that world has a PUNY population. I would suggest keeping all
- the mech units listing in the Objective Raids book but supplementing
- them with planet-bound militia guarding all secondary targets. The
- mechs are elite units and would guard high-security areas ONLY.
-
- Anyway, that's my idea of how to integrate logical military
- concepts with the often soap-opera-ish BattleTech universe. Don't
- throw out the mechs or the vehicles. Just put each where it belongs.
-
-
-
- Gene Marcil
-
- Designer, head-shrinker, and all around pleasant psychopath.
-
- If this had been a real emergency, a message would follow the .sig you
- are now seeing.
-
-