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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!wupost!csus.edu!netcom.com!clarka
- From: clarka@netcom.com (Andrew Clark)
- Subject: Re: Vehicle rules and munchkinism (with ANSWERS!)
- Message-ID: <1992Dec26.010028.708@netcom.com>
- Followup-To: rec.games.mecha
- Summary: a better answer
- Sender: clarka@netcom.com (Andrew Clark)
- Organization: Netcom Online Communications Services (408-241-9760 login: guest)
- References: <1992Dec20.173113.1343@samba.oit.unc.edu> <1hbtqnINNpf5@agate.berkeley.edu> <Bzu159.7vp@newsflash.concordia.ca>
- Distribution: world
- Date: Sat, 26 Dec 1992 01:00:28 GMT
- Lines: 98
-
-
- There is a problem with the Battletech rules. Hovercraft are simply
- too damn fast. FASA is (correctly) concerned that 'Mechs are beginning
- to lose their dominance over the battlefield.
-
- The FASA solution is worse than the problem. It appears to be a "done
- deal" that FASA will be changing the Sequence of Play to require that all
- vehicles move BEFORE all 'Mechs move.
-
- This would be a bad idea. First of all, it takes away any chance of
- vehicles charging 'Mechs. Ever. There have been some abuses of
- the charging rules (move 20/30 VTOLs used for ramming, for example)
- but 'Mechs would become the only units capable of physical attack.
-
- The second problem is a tactical one. Hovercraft and VTOLs are
- capable of rushing behind a 'Mech and back-shooting it repeatedly
- until it dies, regardless of initiative rolls. FASA published a design
- using the concept (the 5-ton Savannah Master, armed with a medium
- laser and obscene speed) in the vehicle techbook. Backshooting
- 'Mechs is a time-honored part of Battletech. Jumping 'Mechs and
- high-speed scout 'Mechs (particularly those with MASC) are often
- used to come up behind another 'Mech and pulverize it. But players
- can often purchase several hovercraft instead of one 'Mech in
- order to do the same job, which detracts from the use of 'Mechs.
-
- The requirement that all vehicles move before any 'Mech moves would
- prevent vehicles from ever gaining the upper hand. This is a switch
- from one extreme (vehicles are too powerful) to the other (vehicles
- become useless.) The "neurohelmet vs joystick" argument is based
- on reality, and it should be clear by now that Battletech has nothing
- to do with reality. I'll take a pair of Apaches against any 'Mech in
- the Inner Sphere (whether Clan or not . . .)
-
- The problem is twofold: 1) that high-speed tiny vehicles are used for
- ramming and 2) that hovercraft and VTOLS are now more effective
- in the backshot role than 'Mechs.
-
- The answer to the first is to selectively prohibit the use of
- ramming by vehicles. An absolute ban (of the type created by this
- proposed rules change) would IMHO detract from the spirit of
- Battletech. Vehicles should have a chance -- perhaps not a FAIR
- chance, but nonetheless a chance.
-
- The answer to the second is to reduce the efficiency of VTOLS and
- hovercraft in the backshot role. This would involve changes to
- the hovercraft and/or VTOL design rules in order to slow them
- down and make them less efficient in the backshot role when
- compared with 'Mechs.
-
- Here is a list of proposed fixes that would be less catastrophic
- than modifying the sequence of play yet might solve the problem,
- singly or in combination:
-
-
- Vehicle-mounted fusion engines no longer get ten heat sinks free.
- Instead, they get one free heat sink for every 25 points of Engine
- Rating. This encourages the use of missile and ballistic weapons
- on vehicles, which makes more sense. This would require a
- redesign of most vehicles mounting energy weapons.
-
- [It would prevent light hovercraft from cheaply mounting the
- ever-popular medium laser.]
-
- The Suspension/Lift factors for hovercraft are lowered.
- The obscene speed of hovercraft is directly due to the Suspension
- Factors, so lowering the suspension factors would lower hovercraft
- speeds. This would require a redesign or refiguring of all hovercraft
- designs currently published.
-
- [It would simultaneously slow down hovercraft and make it more
- difficult for hovercraft to mount as many weapons or as much armor in
- order to remain fast. The precise amount of the change should be
- carefully calculated by FASA.]
-
- Hovercraft and VTOLS are prohibited from deliberately ramming other
- units due to the fragile nature of their construction and their pilots'
- desire to remain alive. Only tracked and wheeled land vehicles may
- deliberately ram. Accidental rams (due to skidding or sideslipping)
- should be resolved using the existing rules. This would require no
- changes to existing vehicle designs.
-
- [This should be a clean and quick fix. It could be done tomorrow.]
-
- The C-Bill cost of hovercraft and VTOLs could be increased as a
- balancing factor. I don't use the C-Bill rules myself, but some people
- on the network do and this seems like an obvious fix to make.
-
- [Alone, this wouldn't have much impact. It's still a good idea.]
-
- I hope FASA will take a look at these proposals. As a gamer, I've
- become more and more frustrated with FASA. I'm tired of putting up
- with typos and mis-designed book 'Mechs. Battletech is a great game,
- and I'd like it to stay that way.
- --
- clarka@netcom.com Andrew Clark My ignorance is my own fault.
- "We have virtual reality today: Pete Wilson lives in it." | Bad cop!
- "Macs are to computing what television is to journalism." | No donut!
- Secondary account at aclark@UCSD.EDU -- prefer mail at netcom site.
-